Publications
- Ryan Bown & Brian Salisbury (2020). The Art Exhibit at ICIDS 2019 Art Book. (pp. 116). ETC Press.
Published, 12/15/2020.
https://press.etc.cmu.edu/index.php/product/the-ar... - Rushit Sanghrajka & R. Michael Young, Brian Salisbury and Eric Lang (2019). SHOWRUNNER: A Tool for Storyline Execution in 3D Game Environments. International Conference for Interactive Digital Storytelling (ICIDS) 2019. Published, 11/19/2019.
Research Keywords
- Virtual Reality
- Real-time rendering
- Motion Capture
- Animation
- Anatomy
- 3D Modeling
Presentations
- Adobe Tech Tuesday, August 16, 2022 VR Game Characters, Adobe Substance 3D Modeler Beta . Invited Talk/Keynote, Presented, 08/16/2022.
- Salt Lake Animation Meetup Sandy, Utah July 26 invited guest speaker "5 tips from animation pro" . Invited Talk/Keynote, Presented, 07/26/2022.
- Adobe Wednesday Creative Workshop June 8, 2022 (Part 2) Game Characters, Adobe Substance Painter, ZBrush, Maya . Invited Talk/Keynote, Presented, 06/08/2022.
- Adobe Wednesday Creative Workshop June 1, 2022 Game Characters, Adobe Substance Painter, ZBrush, Maya . Invited Talk/Keynote, Presented, 06/01/2022.
- Educator’s Q&A Panel
Salt Lake Animation Expo Friday, May 20, 2022, Draper, Ut.
Invited Talk/Keynote,
Presented, 05/20/2022.
https://www.slanimationexpo.com/ - Adobe Max Adobe Education Summit, Online (Global) - 7/27/2021 •3D Visualization . Invited Talk/Keynote, Presented, 07/27/2021.
- Adobe Education Leader Creativity Workshop, Online (Global) - 5/19/2021 •3D Texturing - Adobe Substance Painter. Other, Presented, 05/19/2021.
- Adobe Education Leader Creativity Workshop, Online (Global) - 5/12/2021 •3D Sculpting in Virtual Reality - Adobe Medium . Other, Presented, 05/12/2021.
- Wasatch Aerospace & Systems Engineering Conference, Online, Teaching Video Game art . Invited Talk/Keynote, Presented, 04/15/2021.
- Adobe Education Summit, Online Character Animation Roundtable Moderator. Other, Presented, 07/29/2020.
- Adobe Education Summit, Online (Global) - 7/29/2020 •Character Animation Roundtable Moderator . Other, Presented, 07/29/2020.
- Dixie State University, St. George, Utah Character Design Workshop. Invited Talk/Keynote, Presented, 01/29/2020.
- Brigham Young University Center for Animation, Provo, Utah Art & Technical Art. Invited Talk/Keynote, Presented, 11/06/2019.
- "Design and technical production of game characters" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/25/2019.
- "Technical Art in games" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/25/2019.
- "Animation in games" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/23/2019.
- University of Utah Department of Design, Salt Lake City, Utah Realtime Game Engines for Design . Invited Talk/Keynote, Presented, 10/03/2019.
- Technical Art, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/07/2016.
- Art & Animation, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/06/2016.
- Game Design - Best Practices, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/05/2016.
Research Equipment and Testing Expertise
- Motion Capture . Contact: Brian Salisbury , 3216952901 , 332 S. 1400 E. Bldg 72, Rm 240.
Languages
- Spanish, fluent.
Fluent in conversational Spanish, Reading and Writing.
Geographical Regions of Interest
- Central America
I have lived in Mexico, and I am fascinated with the art of the Pre-Columbian Americas. I have created digital artwork, appearing on my portfolio website inspired by Aztec & Mayan cultures. - Peru
I have visited the Universidad Peruana de Ciencias Aplicadas in Lima, Peru twice as an invited speaker for an International Technical Conference, El IV & VI Congreso Internacional de Sistemas y ComputaciĆ³n. - Republic of Korea
I have submitted a proposal for a 3D Modeling Bootcamp at the University of Utah Asia Campus.
Grants, Contracts & Research Gifts
- UAS Simulation for Aeronautics Project. PI: Brian Salisbury. Co-PI(s): The GApp Lab. Utah Department of Transportation, 01/01/2019 - 06/30/2021. Total project budget to date: $71,936.00
Software Titles
- Affordable Care Act(ion). A game worked on by EAE Faculty for the Global Game Jam 2020. We worked for global community during the process. Release Date: 01/01/2020. Inventors: Dr. Ashley Brown, Gabriel Olson, Chris Shen, Ryan Bown, Brian Salisbury, Dr. Rogelio E. Cardona-Rivera. Distribution List: https://globalgamejam.org/2020/games/affordable-care-action-2.