- Bachelor of Science, Industrial Technology - Interactive Computer Graphics, Arizona State University
- Master of Fine Arts, Art - Studio Art & the Computer, University of Central Florida
Brian Salisbury joined the EAE program at the University of Utah in 2015. He teaches a variety of courses from 3D Character Modeling & Design to 3D Character Animation, Character Rigging and Technical Art. He was awarded funds in 2017 to setup and run a Motion Capture Studio for the Entertainment Arts & Engineering undergraduate and graduate courses.
Salisbury began his teaching career in 2005 at the University of Central Florida as the Art Track Director for the Florida Interactive Entertainment Academy graduate program in Interactive Entertainment.
Prior to academic service, Brian worked in the Computer Graphics industry for 15 years.
He worked in freelance computer graphics, color separation, 3D, animation, and then as a senior digital sculptor at Viewpoint Datalabs in Orem, Utah. While there, he created 3D content for film, games, broadcast and engineering. Notable projects included building character models for big-budget films Antz, Face Off, Godzilla and Space Jam.
In 1998, Salisbury joined Kodiak Interactive in Salt Lake City as a lead character modeler and animation pipelines for WCW Mayhem, Electronic Arts (PS/N64), WCW Backstage Assault, Electronic Arts (PS/N64), and Monsters, Inc, Disney (PS2). In 2001, he joined Microsoft Game studios in Salt Lake City as a character lead on several projects, and art lead for Top Spin (XBOX). Other Interactive titles include Links 2004 (XBOX), Top Spin (XBOX) and Amped 3, Take 2 Interactive (XBOX360). Duties included character & animation pipelines, training & management.