Brian Salisbury portrait
  • Associate Professor (Lecturer), Entertainment Arts Engineering

Publications

  • Ryan Bown & Brian Salisbury (2020). The Art Exhibit at ICIDS 2019 Art Book. (pp. 116). ETC Press. Published, 12/15/2020.
    https://press.etc.cmu.edu/index.php/product/the-ar...
  • Rushit Sanghrajka & R. Michael Young, Brian Salisbury and Eric Lang (2019). SHOWRUNNER: A Tool for Storyline Execution in 3D Game Environments. International Conference for Interactive Digital Storytelling (ICIDS) 2019. Published, 11/19/2019.

Presentations

  • Adobe Max Adobe Education Summit, Online (Global) - 7/27/2021 •3D Visualization . Invited Talk/Keynote, Presented, 07/27/2021.
  • Adobe Education Leader Creativity Workshop, Online (Global) - 5/19/2021 •3D Texturing - Adobe Substance Painter. Other, Presented, 05/19/2021.
  • Adobe Education Leader Creativity Workshop, Online (Global) - 5/12/2021 •3D Sculpting in Virtual Reality - Adobe Medium . Other, Presented, 05/12/2021.
  • Adobe Education Summit, Online Character Animation Roundtable Moderator. Other, Presented, 07/29/2020.
  • Adobe Education Summit, Online (Global) - 7/29/2020 •Character Animation Roundtable Moderator . Other, Presented, 07/29/2020.
  • Dixie State University, St. George, Utah Character Design Workshop. Invited Talk/Keynote, Presented, 01/29/2020.
  • Brigham Young University Center for Animation, Provo, Utah Art & Technical Art. Invited Talk/Keynote, Presented, 11/06/2019.
  • "Design and technical production of game characters" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/25/2019.
  • "Technical Art in games" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/25/2019.
  • "Animation in games" VI CONGRESO INTERNACIONAL DE SISTEMAS Y COMPUTACIÓN 2019 La Universidad Peruana de Ciencias Aplicadas, Lima, Peru. Invited Talk/Keynote, Presented, 10/23/2019.
  • University of Utah Department of Design, Salt Lake City, Utah Realtime Game Engines for Design . Invited Talk/Keynote, Presented, 10/03/2019.
  • Technical Art, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/07/2016.
  • Art & Animation, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/06/2016.
  • Game Design - Best Practices, El IV Congreso Internacional de Sistemas y Computación, Universidad Peruana de Ciencias Aplicadas. Invited Talk/Keynote, Presented, 09/05/2016.

Research Equipment and Testing Expertise

  • Motion Capture . Contact: Brian Salisbury , 3216952901 , 332 S. 1400 E. Bldg 72, Rm 240.

Languages

  • Spanish, fluent.

Geographical Regions of Interest

  • Central America
    I have lived in Mexico, and I am fascinated with the art of the Pre-Columbian Americas. I have created digital artwork, appearing on my portfolio website inspired by Aztec & Mayan cultures.
  • Peru
    I have visited the Universidad Peruana de Ciencias Aplicadas in Lima, Peru in a speaking capacity for an International Technical Conference, El IV Congreso Internacional de Sistemas y ComputaciĆ³n.
  • Republic of Korea
    I have submitted a proposal for a 3D Modeling Bootcamp at the University of Utah Asia Campus.

Grants, Contracts & Research Gifts

  • UAS Simulation for Aeronautics Project. PI: Brian Salisbury. Co-PI(s): The GApp Lab. Utah Department of Transportation, 01/01/2019 - 06/30/2021. Total project budget to date: $71,936.00

Software Titles

  • Affordable Care Act(ion). A game worked on by EAE Faculty for the Global Game Jam 2020. We worked for global community during the process. Release Date: 01/01/2020. Inventors: Dr. Ashley Brown, Gabriel Olson, Chris Shen, Ryan Bown, Brian Salisbury, Dr. Rogelio E. Cardona-Rivera. Distribution List: https://globalgamejam.org/2020/games/affordable-care-action-2.