NATHAN WAINSTEIN portrait
  • Assistant Professor, English

Research Summary

I study video game aesthetics, the modernist novel, and the history of literary theory. I have two book manuscripts in progress: Bad Writing in the Modernist Novel, and Reading for the Glitch: Bloodborne and Negative Form (a public humanities book about FromSoftware's 2015 video game Bloodborne).

Publications

Links to some recent publications:
 
“Faulkner’s Glitches” (Novel: A Forum on Fiction, 2023)
https://read.dukeupress.edu/novel/article-abstract/56/1/85/358388/Faulkner-s-Glitches?redirectedFrom=fulltext  
 
“Game Wonder: On FromSoftware’s ‘Bloodborne’ and H. P. Lovecraft’s ‘The Haunter of the Dark’” (Los Angeles Review of Books, 2023)
https://lareviewofbooks.org/article/game-wonder-on-fromsoftwares-bloodborne-and-h-p-lovecrafts-the-haunter-of-the-dark/ 
 
“15 Kills: Solid Perry, The Phantom Pain, Performance” (Cartridge Lit, 2023)
https://cartridgelit.com/2023/05/24/15-kills/ 
 
“Repetition, with a Difference: On ‘Deathloop’” (Los Angeles Review of Books, 2021)
https://lareviewofbooks.org/article/repetition-with-a-difference-on-deathloop/ 
 
“Bugs and Features: On Video Game Glitches and Interpretation” (Los Angeles Review of Books, 2021)
https://lareviewofbooks.org/article/bugs-and-features-on-video-game-glitches-and-interpretation/ 
 
“Can a Video Game Express Modernist Values?” (Los Angeles Review of Books, 2020)
https://lareviewofbooks.org/article/can-a-video-game-express-modernist-values/