R. Michael Young, Ph.D. portrait
  • Division Chair, Division Of Games
  • Adjunct Professor, Philosophy
  • Adjunct Professor, School Of Computing
  • Professor, Division Of Games
  • Adjunct Professor, School Of Computing
1-801-213-1542

Presentations

  • “Towards a Computational Science of Narrative” Sungkyunkwan University Department of Artificial Intelligence Graduate School Distinguished Speaker Seminar. December 18. 2020. Invited Talk/Keynote, Presented, 12/18/2020.
  • 2020 Kara Cassell & R. Michael Young (2019). A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs. Proceedings of the International Conference on Interactive Digital Storytelling. Article, Refereed Conference Proceedings, Published, 11/04/2019. Conference Paper, Refereed, Presented, 11/04/2019.
  • R. M. Young, “Science Considered Helpful (*),” in Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS), pages 21-35, Dublin, Ireland, 2018. Conference Paper, Refereed, Presented, 12/01/2018.

Research Groups

  • Alexandra Neubauer, Undergraduate Student. School of Computing. 01/05/2021 - 05/15/2021.
  • Eric Lang, Graduate Student. School of Computing. 08/15/2018 - present.
  • Rushit Sanghrajka, Graduate Student. School of Computing. 08/15/2017 - present.
  • Tri Nguyen, Graduate Student. Entertainment Arts and Engineering. 08/15/2016 - 12/31/2016.
  • David Winer, Graduate Student. School of Computing. 05/16/2016 - 12/31/2018.
  • Adam Amos-Binks, Graduate Student. Department of Computer Science, NC State University. 08/15/2014 - 09/01/2019.
  • Kara Cassell, Graduate Student. Department of Computer Science, NC State University. 08/15/2013 - 05/15/2018.
  • Rogelio Cardona-Rivera, Graduate Student. Department of Computer Science NC State University. 08/15/2013 - 12/15/2019.

Software Titles

  • HeadSpace Story Planner. HeadSpace is a system for the automatic generation of storyline/plot that allows for the expression of beliefs, desires and intentions of characters as well as mistaken beliefs and corresponding planning and execution of failed actions. Release Date: 01/04/2020. Inventors: R. Michael Young and Rushit Sanghrajka.
  • StoryRunner. StoryRunner is a system for performing task execution management within the Unity game engine based on externally specified, declarative models of complex tasks. Release Date: 09/01/2018. Inventors: Young, R. Michael, Sangrajhka, Rushit, Salisbury, Brian and Lang, Eric.
  • Bardic. Tool for narrative report generation that automatically creates narratives based on low-level event data from real-world contexts. Integrates sub-components for text and cinematic narrative creation. Release Date: 12/31/2016. Inventors: Camille Barot, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Colin M. Potts,Justus Robertson, Makiko Shukunobe, Laura Tateosian, and Brandon R. Thorne.
  • BiPOCL. AI planning system that integrates story-level and discourse-level models to produce narrative that integrates both aspects of narrative design. Release Date: 08/01/2016. Inventors: David Winer and R. Michael Young.

Languages

  • English, fluent.
  • Spanish, basic.

Geographical Regions of Interest

  • Denmark
  • France
  • Germany
  • Ireland
  • Italy
  • Japan
  • Malta
  • Republic of Korea
  • United Kingdom of Great Britain and Northern Ireland

Publications

  • Rushit Sanghrajka & R. Michael Young (2022). Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions. Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment. Published, 05/01/2022.
  • Rushit Sanghrajka & R. Michael Young, Brandon Thorne (2022). HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning. Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment. Published, 05/01/2022.
  • Eric Lang & R. Michael Young (2022). RPGPref: A Planning Heuristic that Uses Playstyle Preferences to Model Player Action and Choice. Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment. Published, 05/01/2022.
  • Rushit Sanghrajka & Rushit Sanghrajka, Eric Lang, and R. Michael Young (2021). Generating QUEST Representations for Narrative Plans Consisting of Failed Actions. Association for Computing Machinery (ACM), International Conference on the Foundations of Digital Games. Published, 05/01/2021.
  • Robertson. Justus & J.J. Roberston, Rogelio Cardona-Rivera, R. Michael Young (2020). Invisible Dynamic Mechanic Adjustment in Virtual Reality Games,. IEEE Conference on Artificial Intelligence and Virtual Reality. Published, 08/01/2020.
  • Rushit Sanghrajka & R. Michael Young, Brian Salisbury, Eric Lang (2019). SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments. Proceedings of the International Conference on Interactive Digital Storytelling. Published, 11/04/2019.
  • Kara Cassell & R. Michael Young (2019). A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs. Proceedings of the International Conference on Interactive Digital Storytelling. Published, 11/04/2019.
  • Rushit Sanghrajka & R. Michael Young (2019). A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot. Proceedings of the International Conference on Interactive Digital Storytelling. Published, 11/04/2019.
  • Brandon Thorne & David Winer, Camille Barot, R. Michael Young (2019). Firebolt: A System for Automated Low-Level Cinematic Narrative Realization. Proceedings of the International Conference on Interactive Digital Storytelling. Published, 11/04/2019.
  • Justus Robertson (2019). Efficient Choice Enumeration for Narrative World Design. Proceedings of the International Conference on the Foundations of Digital Games. Published, 08/26/2019.
  • Robertson, Justus & Young, R. Michael (2019). Perceptual Experience Management. IEEE Transactions on Games. Vol. 11. Published, 03/01/2019.
  • Young, R. Michael (2018). Science Considered Helpful . International Conference on Interactive Digital Storytelling. 21-35. Published, 12/01/2018.
  • Amos-Binks, Adam, Young, R. Michael & Spain, Randall (2018). Subjective Experience of Plan-based Intention Revision. Advances in Cognitive Systems. Vol. 6, 1-18. Published, 08/01/2018.
  • Amos-Binks, Adam, Spain, Randall & Young, R. Michael (2018). Subjective Experience of Plan-based Intention Revision,. International Conference on Advances in Cognitive Systems. Published, 04/01/2018.
  • Matthew J. Guzdial, Emily Short , Michael Treanor, R. Michael Young & Jichen Zhu (2018). What Is Machine Learning/Deep Learning?. (pp. 101-103). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik. Published, 03/29/2018.
    http://drops.dagstuhl.de/opus/volltexte/2018/8672/...
  • David Thue, Mirjam P. Eladhari, Joshua Allen McCoy, Mike Preuß, Spyridon Samothrakis, Emily Short, Anne Sullivan, Michael Treanor & R. Michael Young (2018). Backstory Generation. (pp. 118- 119). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik. Published, 03/29/2018.
  • Antonios Liapis, Elisabeth André, Sander C.J. Bakkes, Rafael Bidarra, Steve Dahl- skog, Mirjam P. Eladhari, Ana Paiva, Mike Preuß, Gillian Smith, Anne Sullivan, Tommy Thompson, David Thue, Georgios N. Yannakakis & R. Michael Young (2018). Mixed-media Game AI. (pp. 105-108). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik. Published, 03/29/2018.
    http://drops.dagstuhl.de/opus/volltexte/2018/8672/...
  • J. Robertson & A. Amos-Binks, and R. M. Young (2017). Directing Intentional Superposition Manipulation. AAAI. Published, 10/10/2017.
  • J. Robertson & R. M. Young (2017). Narrative Mediation as Probabilistic Planning. AAAI. Published, 10/10/2017.
  • B Thorne & R. M. Young (2017). Generating Stories that Include Failed Actions by Modeling False Character Beliefs. AAAI. Published, 10/10/2017.
  • R. M. Young (2017). Sketching a generative model of intention management for characters in stories: Adding intention management to a belief-driven story planning algorithm. AAAI. Published, 10/10/2017.
  • A. Amos-Binks & C. Potts, and R. M. Young (2017). Planning Graphs for Efficient Generation of Desirable Narrative Trajectories. AAAI. Published, 10/10/2017.
  • J. Niehaus & S. N. Reilly, P. Weyhrauch, J. Tittle, and R. M. Young (2017). Towards Intelligent Narrative-Based Interfaces for Sensemaking,. AAAI. Published, 10/10/2017.
  • D. R. Winer & R. M. Young (2017). Automated Screenplay Annotation for Extracting Storytelling Knowledge. AAAI. Published, 10/10/2017.
  • D. R. Winer & J. P. Magliano, J. A. Clinton, A. Osterby, T. Ackerman ASC, and R. M. Young (2017). A Specialized Corpus For Film Understanding. AAAI. Published, 10/10/2017.
  • D. R. Winer and R. M. Young, “Discourse-driven narrative generation with bipartite planning,” in International Natural Language Generation Conference, 2016. Published, 09/05/2016.
  • Ware, Stephen and Young, R. Michael, Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment, to appear in the IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, 2016. Accepted, 08/30/2016.
  • A. A. Amos-Binks, D. L. Roberts, and R. M. Young, “Summarizing and Comparing Story Plans,” in 7th Workshop on Computational Models of Narrative (CMN 2016), Dagstuhl, Germany, 2016, vol. 46, pp. 107–123. Published, 08/01/2016.
  • Cardona-Rivera, Rogelio, Price, Thomason, Winer, David and Young, R. Michael, Question Answering in the Context of Stories Generated by Computers, in Advances in Cognitive Systems, 4, 227 246, 2016. Accepted, 08/01/2016.
  • D. R. Winer and R. M. Young, “Discourse-driven tellability goals for narrative planning,” in IJCAI Goal Reasoning Workshop, 2016. Published, 07/13/2016.
  • Fendt, Matthew William and Young, R. Michael, Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories, to appear in IEEE Transactions on Computational Intelligence and AI in Games. Accepted, 06/01/2016.