JOSE P ZAGAL portrait
  • Associate Professor (Lecturer), Entertainment Arts Engineering

Presentations

  • “Going to School for Videogames” presented at DragonCon 2016 (Atlanta, GA). Invited Talk/Keynote, Presented, 09/04/2016.
  • "Virtual Reality in Video Gaming" at DragonCon 2016 (Atlanta, GA). Invited Talk/Keynote, Presented, 09/03/2016.
  • “Unusual Jobs in the Videogame Industry” presented at DragonCon 2016 (Atlanta, GA). Invited Talk/Keynote, Presented, 09/03/2016.
  • Emerging Technologies and the Future of Gaming” at DragonCon 2016. Invited Talk/Keynote, Presented, 09/02/2016.
  • “Flying by the seat of your pants: Don’t (Experiences experimenting with games education)”, Teaching Game Studies Workshop, Dundee, Scotland. Invited Talk/Keynote, Presented, 08/02/2016.
  • “Moral Reflection and Development Through Play”, Uppsala University, Uppsala Sweden. Invited Talk/Keynote, Presented, 02/04/2016.
  • “Videogame Interfaces and Ethics: Unlikely Partners?”, Royal Institute of Technology (KTH), Stockholm Sweden. Invited Talk/Keynote, Presented, 02/03/2016.
  • “What Could Go Wrong? Videogames and Healthcare Interventions”, University of Utah – Evening Ethics Seminars, . Invited Talk/Keynote, Presented, 01/13/2016.

Languages

  • English, fluent.
  • Spanish, fluent.

Publications

  • Torres-Toukoumidis, A., Zagal J. P., Pérez-Rodríguez M. A. (2016) “Juegos, Comunicación y Sociedad: La Comunicación Institucional como Factor de Desarrollo Social”, in L. M. Romero-Rodríguez, R. Mancinas-Chávez (Eds), Comunicación Institucional y Desarrollo Social, Editorial Egregius. Published, 12/2016.
  • Nguyen, T., Zagal J. (2016) “Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland. Published, 08/2016.
    http://www.digra.org/wp-content/uploads/digital-li...
  • Casucci, T., Shipman, Jean O., Altizer, R., Zagal J. (2016) “Shhh! We’re Making Games in the Library and You Can Too”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland. Published, 08/2016.
  • Putnam, C., Zagal, J. P., Cheng, J., (2016) “You are Not the Player: Teaching Games User Research to Undergraduate Students” in Garcia-Ruiz, M. (Ed), Usability Testing of Video Games: Multidisciplinary Case Studies, CRC Press/Taylor and Francis. Published, 07/2016.
  • Zagal, J. P. (2016) “On Chairing a Games Research Conference”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2. pp. 5-20. Published, 06/2016.
    http://todigra.org/index.php/todigra/article/view/...
  • Zagal, J.P., Altizer, R. (2016) “DiGRA 2014: Celebrating the Diversity of Games Research”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2. Published, 06/2016.
    http://todigra.org/index.php/todigra/article/view/...
  • Zagal, J.P. (2016) “Values at Play in Digital Games”, American Journal of Play, Vol. 8 No. 2, pp. 283-284. Published, 05/2016.
  • Zagal, J., Deterding, S. (2016) “What Larp can Learn from Role-Playing Game Studies”, 2016 Living Games Conference, May 19-22, 2016, Austin TX. Published, 04/2016.
  • Wozniak, K., Zagal, J.P. (2016) “Exploring Adult Learners' Metacognition: A Survey of In-Person and Online Adult Learners”, 2016 Annual Meeting of the American Educational Research Association (AERA), April 8-12, Washington DC. Published, 04/2016.