CEM YUKSEL portrait
  • Senior Scientist, Roblox Research
  • Associate Professor, School Of Computing
  • Assistant Professor, Division Of Games

Publications

  • Jacob Haydel, Cem Yuksel & Larry Seiler (2023). Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023). 196:1--196:15. Published, 12/12/2023.
    https://doi.org/10.1145/3618359
  • Yunuo Chen, Tianyi Xie, Cem Yuksel, Danny Kaufman, Yin Yang, Chenfanfu Jiang & Minchen Li (2023). Multi-Layer Thick Shells. ACM SIGGRAPH 2023. Published, 08/06/2023.
    https://doi.org/10.1145/3588432.3591489
  • Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel & Kui Wu (2023). Sag-Free Initialization for Strand-Based Hybrid Hair Simulation. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023). Published, 08/06/2023.
    https://doi.org/10.1145/3592143
  • He Chen, Elie Diaz & Cem Yuksel (2023). Shortest Path to Boundary for Self-Intersecting Meshes. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023). Published, 08/06/2023.
    https://doi.org/10.1145/3592136
  • Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Mitchell Allen & Cem Yuksel (2023). Super Fast Strand-based Hair Rendering With Hair Meshes. SIGGRAPH ’23 Real-Time Live!. Published, 08/06/2023.
    https://doi.org/10.1145/3588430.3597247
  • Chris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz & Pawel Kozlowski (2023). A Gentle Introduction to ReSTIR: Path Reuse in Real-time. ACM SIGGRAPH 2023 Courses. Published, 08/06/2023.
    https://doi.org/10.1145/3587423.3595511
  • Daqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel & Chris Wyman (2022). Generalized Resampled Importance Sampling: Foundations of ReSTIR. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022). Published, 08/06/2022.
  • Jerry Hsu, Nghia Truong, Cem Yuksel & Kui Wu (2022). A General Two-Stage Initialization for Sag-Free Deformable Simulations. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022. Published, 08/06/2022.
  • Cem Yuksel (2022). A Fast and Robust Solution for Cubic and Higher-order Polynomials. ACM SIGGRAPH 2022 Talks. Published, 08/06/2022.
    https://doi.org/10.1145/3532836.3536266
  • Cem Yuksel (2022). High-Performance Polynomial Root Finding for Graphics. Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2022). Published, 07/11/2022.
  • Tianyu Li, Wenyou Wang, Daqi Lin & Cem Yuksel (2022). Virtual Blue Noise Lighting. Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2022). Published, 07/11/2022.
  • Daqi Lin, Chris Wyman & Cem Yuksel (2021). Fast Volume Rendering with Spatiotemporal Reservoir Resampling. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021). Vol. 40. Published, 12/06/2021.
    https://graphics.cs.utah.edu/research/projects/vol...
  • Tianyu Li, Wenyou Wang, Daqi Lin & Cem Yuksel (2021). Virtual Lights with Blue Noise Distribution. Proceedings of High-Performance Graphics Research Posters. Published, 07/06/2021.
  • Daqi Lin, Larry Seiler & Cem Yuksel (2021). Hardware Adaptive High-Order Interpolation for Real-Time Graphics. Computer Graphics Forum (Proceedings of HPG 2021). Vol. 40. Published, 07/06/2021.
    https://dqlin.xyz/pubs/2021-hpg-HOI/
  • Nghia Truong, Cem Yuksel, Chakrit Watcharopas, Joshua A. Levine & Robert M. Kirby (2021). Particle Merging-and-Splitting. IEEE Transactions on Visualization and Computer Graphics. Published, 06/30/2021.
    https://graphics.cs.utah.edu/research/projects/mer...
  • Kui Wu, Marco Tarini, Cem Yuksel, James McCann & Xifeng Gao (2021). Wearable 3D Machine Knitting. IEEE Transactions on Visualization and Computer Graphics. Published, 02/04/2021.
    https://ieeexplore.ieee.org/document/9347725
  • Ian Mallett, Larry Seiler & Cem Yuksel (2020). Patch Textures: Hardware Support for Mesh Colors. IEEE Transactions on Visualization and Computer Graphics. Published, 11/23/2020.
    http://dx.doi.org/10.1109/TVCG.2020.3039777
  • Elena Vasiou, Konstantin Shkurko, Erik Brunvand & Cem Yuksel (2020). Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing. IEEE Transactions on Visualization and Computer Graphics. Published, 09/01/2020.
    http://dx.doi.org/10.1109/TVCG.2020.3021048
  • Ian Mallett & Cem Yuksel (2020). Constant-time energy-normalization for the Phong specular BRDFs. The Visual Computer. Published, 08/27/2020.
    https://doi.org/10.1007/s00371-020-01954-x
  • Cem Yuksel (2020). Point Light Attenuation Without Singularity. ACM SIGGRAPH 2020 Talks. Published, 08/01/2020.
    https://doi.org/10.1145/3388767.3407364
  • Nghia Truong, Cem Yuksel & Larry Seiler (2020). Quadratic Approximation of Cubic Curves. Proc. ACM Comput. Graph. Interact. Tech. Published, 08/01/2020.
    http://doi.acm.org/10.1145/3406178
  • Larry Seiler, Daqi Lin & Cem Yuksel (2020). Compacted CPU/GPU Data Compression via Modified Virtual Address Translation. Proc. ACM Comput. Graph. Interact. Tech. Published, 08/01/2020.
    http://doi.acm.org/10.1145/3406177
  • Daqi Lin, Elena Vasiou, Cem Yuksel, Daniel Kopta & Erik Brunvand (2020). Hardware-Accelerated Dual-Split Trees. Proc. ACM Comput. Graph. Interact. Tech. Published, 08/01/2020.
    http://doi.acm.org/10.1145/3406185
  • Cem Yuksel (2020). A Class of C2 Interpolating Splines. ACM Transactions on Graphics. Published, 08/01/2020.
    http://doi.acm.org/10.1145/3400301
  • Ian Mallett, Cem Yuksel & Larry Seiler (2020). Efficient Adaptive Deferred Shading with Hardware Scatter Tiles. Proc. ACM Comput. Graph. Interact. Tech. Published, 08/01/2020.
    http://doi.acm.org/10.1145/3406184
  • Cem Yuksel (2020). Stochastic Lightcuts for Sampling Many Lights. IEEE Transactions on Visualization and Computer Graphics. Published, 06/10/2020.
    http://dx.doi.org/10.1109/TVCG.2020.3001271
  • Larry Seiler, Daqi Lin & Cem Yuksel (2020). Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation. Symposium on Interactive 3D Graphics and Games (I3D 2020). Published, 05/01/2020.
    http://doi.acm.org/10.1145/3384382.3384533
  • Daqi Lin & Cem Yuksel (2020). Real-Time Stochastic Lightcuts. Proc. ACM Comput. Graph. Interact. Tech. Published, 04/01/2020.
    http://doi.acm.org/10.1145/3384543
  • Ian Mallett & Cem Yuksel (2019). Spectral Primary Decomposition for Rendering with RGB Reflectance. Eurographics Symposium on Rendering (EGSR 2019), The Eurographics Association. Published, 07/10/2019.
    https://graphics.geometrian.com/research/spectral-...
  • Elena Vasiou, Konstantin Shkurko, Erik Brunvand & Cem Yuksel (2019). Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing. High-Performance Graphics (HPG 2019), The Eurographics Association. Published, 07/08/2019.
    https://hwrt.cs.utah.edu/
  • Cem Yuksel (2019). Stochastic Lightcuts. High-Performance Graphics (HPG 2019), The Eurographics Association. Published, 07/08/2019.
    http://www.cemyuksel.com/research/stochasticlightc...
  • Ian Mallett, Larry Seiler & Cem Yuksel (2019). Patch Textures: Hardware Implementation of Mesh Colors. High-Performance Graphics (HPG 2019), The Eurographics Association. Published, 07/08/2019.
    https://graphics.geometrian.com/research/patch-tex...
  • Daqi Lin, Konstantin Shkurko, Ian Mallett & Cem Yuksel (2019). Dual-Split Trees. Symposium on Interactive 3D Graphics and Games (I3D 2019). Published, 05/21/2019.
    https://dqlin.xyz/pubs/2019-i3d-DST/
  • Daqi Lin & Cem Yuksel (2019). Real-Time Rendering with Lighting Grid Hierarchy. Proc. ACM Comput. Graph. Interact. Tech. Vol. 2. Published, 05/21/2019.
    http://doi.acm.org/10.1145/3321361
  • Cem Yuksel, Sylvain Lefebvre & Marco Tarini (2019). Rethinking Texture Mapping. Computer Graphics Forum. Vol. 38. Published, 05/05/2019.
  • Kui Wu, Hannah Swan & Cem Yuksel (2019). Knittable Stitch Meshes. ACM Transactions on Graphics. Vol. 38, 13. Published, 01/15/2019.
    http://doi.acm.org/10.1145/3292481
  • Ming Gao, Xinlei Wang, Kui Wu, Andre Pradhana, Eftychios Sifakis, Cem Yuksel & Chenfanfu Jiang (2018). GPU Optimization of Material Point Methods. ACM Transactions on Graphics. Vol. 37, 12. Published, 12/04/2018.
    http://doi.acm.org/10.1145/3272127.3275044
  • Kui Wu, Xifeng Gao, Zachary Ferguson, Daniele Panozzo & Cem Yuksel (2018). Stitch Meshing. ACM Transactions on Graphics. Vol. 37, 14. Published, 08/12/2018.
    http://doi.acm.org/10.1145/3197517.3201360
  • Cem Yuksel (2018). Teapot Rendering Competition. ACM SIGGRAPH 2018 Educator’s Forum. Published, 08/12/2018.
  • Ian Mallett & Cem Yuksel (2018). Deferred Adaptive Compute Shading. High-Performance Graphics. Published, 08/10/2018.
    https://graphics.geometrian.com/research/dacs.html
  • Elena Vasiou (2018). A Detailed Study of Ray Tracing Performance: Render Time and Energy Cost. The Visual Computer. Published, 06/11/2018.
    https://rdcu.be/MYAA
  • Konstantin Shkurko, Tim Grant, Erik Brunvand, Daniel Kopta, Josef Spjut, Elena Vasiou, Ian Mallett & Cem Yuksel (2018). SimTRaX: Simulation Infrastructure for Exploring ousands of Cores. Great Lakes Symposium on VLSI. Published, 05/23/2018.
    https://doi.org/10.1145/3194554.3194650
  • Nghia Truong & Cem Yuksel (2018). A Narrow-Range Filter for Screen-Space Fluid Rendering. Proc. ACM Comput. Graph. Interact. Tech. Vol. 1. Published, 05/15/2018.
    http://doi.acm.org/10.1145/3203201
  • Cem Yuksel (2018). Alpha Distribution for Alpha Testing. Proc. ACM Comput. Graph. Interact. Tech. Vol. 1, 1:1-1:11. Published, 05/15/2018.
    http://doi.acm.org/10.1145/3203185
  • Kui Wu, Nghia Truong, Cem Yuksel, Rama Hoetzlein, "Fast Fluid Simulations with Sparse Volumes on the GPU," Computer Graphics Forum (Proceedings of EUROGRAPHICS 2018), 2018. Published, 04/09/2018.
  • Konstantin Shkurko, Cem Yuksel, Daniel Kopta, Ian Mallett, Erik Brunvand, "Time Interval Ray Tracing for Motion Blur," IEEE Transactions on Visualization and Computer Graphics, PP, 99, 2017. Published, 11/20/2017.
  • Cem Yuksel, "Mesh Color Textures," High-Performance Graphics (HPG 2017), 2017. Published, 07/28/2017.
  • Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand, "Dual Streaming for Hardware-Accelerated Ray Tracing," High-Performance Graphics (HPG 2017), 2017. Published, 07/28/2017.
  • Kui Wu, Cem Yuksel, "Real-time Cloth Rendering with Fiber-level Detail," IEEE Transactions on Visualization and Computer Graphics, PP, 99, 2017. Published, 07/26/2017.
  • Can Yuksel, Cem Yuksel, "Lighting Grid Hierarchy for Self-illuminating Explosions," ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017), 36, 4, 2017. Published, 07/24/2017.
    http://www.cemyuksel.com/research/lgh/
  • Kui Wu and Cem Yuksel. 2017. Real-time fiber-level cloth rendering. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '17), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, , Article 5 , 8 pages. DOI: https://doi.org/10.1145/3023368.3023372. Published, 02/25/2017.
  • Kui Wu and Cem Yuksel. 2016. 3D Modeling of Knittable Structures with Stitch Meshes. In proceedings of the Fiber Society 2016 Technical Conference. Published, 10/28/2016.
  • Le Liu, Alexander Boone, Ian Ruginski, Lace Padilla, Mary Hegarty, Sarah Creem-Regehr, William Thompson, Cem Yuksel, and Donald H. House. 2016. Uncertainty Visualization by Representative Sampling from Prediction Ensembles, IEEE Transactions on Visualization and Computer Graphics, PP, 99. Published, 09/08/2016.
  • Cem Yuksel. 2016. Mesh colors with hardware texture filtering. In ACM SIGGRAPH 2016 Talks (SIGGRAPH '16). ACM, New York, NY, USA, , Article 10 , 2 pages. DOI: http://dx.doi.org/10.1145/2897839.2927446. Published, 07/24/2016.
  • Ian Mallett and Cem Yuksel. 2016. Parameterization of Tabulated BRDFs. In Proceedings of the 33rd Computer Graphics International (CGI '16). ACM, New York, NY, USA, 45-48. DOI: http://dx.doi.org/10.1145/2949035.2949047. Published, 06/28/2016.
  • Kui Wu and Cem Yuksel. 2016. Real-time hair mesh simulation. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16). ACM, New York, NY, USA, 59-64. DOI=http://dx.doi.org/10.1145/2856400.2856412. Published, 02/27/2016.
  • Ian Mallett, Cem Yuksel, and Amit Prakash. 2016. Adaptive deferred shading. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16). ACM, New York, NY, USA, 187-187. DOI=http://dx.doi.org/10.1145/2856400.2876007. Published, 02/27/2016.
  • Cem Yuksel. 2016. Hardware accelerated mesh colors. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16). ACM, New York, NY, USA, 195-195. DOI=http://dx.doi.org/10.1145/2856400.2876017. Published, 02/27/2016.
  • Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner, "Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail," ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012), 31, 3, 2012. Published, 07/2012.
    http://dl.acm.org/citation.cfm?doid=2185520.218553...
  • Cem Yuksel, Scott Schaefer, John Keyser, "Parameterization and Applications of Catmull-Rom Curves," Computer Aided Design, 43, 7, 2011. Published, 01/2011.
    http://www.sciencedirect.com/science/article/pii/S...
  • Cem Yuksel and Sarah Tariq. 2010. Advanced techniques in real-time hair rendering and simulation. In ACM SIGGRAPH 2010 Courses (SIGGRAPH '10). ACM, New York, NY, USA, , Article 1 , 168 pages. DOI=10.1145/1837101.1837102 http://doi.acm.org/10.1145/1837101.1837102. Published, 07/26/2010.
    http://dl.acm.org/citation.cfm?id=1837102
  • Cem Yuksel, John Keyser, Donald H. House, "Mesh colors," ACM Transactions on Graphics, 29, 2, 2010. Published, 03/2010.
    http://dl.acm.org/citation.cfm?doid=1731047.173105...
  • Cem Yuksel, Scott Schaefer, and John Keyser. 2009. Hair meshes. ACM Trans. Graph. 28, 5, Article 166 (December 2009), 7 pages. DOI=10.1145/1618452.1618512 http://doi.acm.org/10.1145/1618452.1618512. Published, 12/2009.
    http://dl.acm.org/citation.cfm?id=1618512
  • Cem Yuksel, Scott Schaefer, John Keyser, "On the Parameterization of Catmull-Rom Curves," 2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling, 2009. Published, 10/2009.
    http://dl.acm.org/citation.cfm?doid=1629255.162926...
  • Mayank Singh, Cem Yuksel, and Donald House. 2009. Fast Occlusion Sweeping. In Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I (ISVC '09), Springer-Verlag, Berlin, Heidelberg, 167-178. Published, 05/2009.
    http://link.springer.com/chapter/10.1007%2F978-3-6...
  • Cem Yuksel, John Keyser, "Fast Real-time Caustics from Height Fields," Proceedings of CGI 2009, 25, 5-7, 2009. Published, 05/2009.
    http://link.springer.com/article/10.1007%2Fs00371-...

Research Keywords

  • Rendering Algorithms
  • Real-time rendering and GPU algorithms
  • Physically-based Simulations
  • Physically-based Modeling
  • Computer Graphics