• Grad Assist - Rsrch Focus (GR), Entertainment Arts Engineering

Courses I Teach

  • 4900-006 - Psychology of Games   (
    In order to design a game with a specific aesthetic, a game designer must understand the way the gamer’s mind works. Only then can the designer hope to elicit a player's interpretation of the game such that the player experiences the desired aesthetic the designer created the game for. This course is an in-depth look at cognitive principles, such as perception, attention, and motivation, and how we, as game designers, can apply these principles to create the engaging games we intend.