Publications

  • Zagal, Jose (date unknown). Game Design Snacks: Easily Digestible Game Design Wisdom. (pp. 124). ETC Press. Accepted, .
  • Zagal, J.P. (date unknown). The Videogames Ethics Reader. Cognella. Accepted, .
  • Zagal, J.P. (date unknown). Ludoliteracy: Defining, Understanding, and Supporting Games Education. ETC Press. Accepted, .
  • Zagal, J. P. (date unknown). Role-Playing Games Studies: Transmedia Foundations. Routledge. Accepted, .
  • Torres-Toukoumidis, A (date unknown). Juegos, Comunicación y Sociedad: La Comunicación Institucional como Factor de Desarrollo Social. Editorial Egregius. Accepted, .
  • Zagal, Jose P. (date unknown). Collaborative Games Redux: New Lessons from the Past 10 Years. (pp. 29-47). McFarland Press. Accepted, .
  • Jose P Zagal (date unknown). The ‘Well Played’ Con. (pp. 149-151). ETC Press. Accepted, .
  • Jose P Zagal (date unknown). Ethics in Videogames (EAE 3020). (pp. 42-62). Vol. 1, ETC Press. Accepted, .
  • Putnam, C. (date unknown). Putnam, C., Zagal, J. P., Cheng, J., (2016) “You are Not the Player: Teaching Games User Research to Undergraduate Students” in Garcia-Ruiz, M. (Ed), Usability Testing of Video Games: Multidisciplinary Case Studies, CRC Press/Taylor and Francis. Accepted, .
  • Zagal, J.P. (date unknown). Lord British. Rowan and Littlefield. Accepted, .
  • Zagal, J. P. (date unknown). Definitions of Role-Playing Games. (pp. 19-52). Routledge. Accepted, .
  • Deterding, S. (date unknown). The Many Faces of RPG Studies. (pp. 1-16). Routledge. Accepted, .
  • Björk, S. (date unknown). Game Design and Role-Playing Games. (pp. 323-336). Routledge. Accepted, .
  • Cardona-Rivera, R. (date unknown). GFI: A Formal Approach to Narrative Design and Game Research. ICIDS. Accepted, .
  • Zagal, Jose P. (date unknown). On the Ultimate Goals of Games: Winning, Finishing, and Prolonging. Game Philosophy Network. Accepted, .
  • Cardona-Rivera, R. (date unknown). Narrative Goals in Games: A Novel Nexus of Story and Gameplay. ACM. Accepted, .
  • Nay, J. (date unknown). Meaning without Consequence: Virtue Ethics and Inconsequential Choices in Games. SASDG. Accepted, .
  • Nguyen, T. (date unknown). Nguyen, T., Zagal J. (2016) “Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland. Accepted, .
  • Zagal, J.P. (date unknown). War Ethics: A Framework for Analysing Videogames. DiGRA. Accepted, .
  • Zagal, Jose P. (date unknown). An Overview of Institutional Support for Game Students in Higher Education. DiGRA. Accepted, .
  • Bateman, C. (date unknown). Game Design Lineages: Minecraft’s Inventory. DiGRA. Accepted, .
  • Wozniak, K. (date unknown). Wozniak, K., Zagal, J.P. (2016) “Exploring Adult Learners' Metacognition: A Survey of In-Person and Online Adult Learners”, 2016 Annual Meeting of the American Educational Research Association (AERA), April 8-12, Washington DC. Accepted, .
  • Zagal, Jose (date unknown). An Analysis of Early 1980s English Language Commercial TRPG Definitions. Analog Game Studies. Accepted, .
  • Bateman, C. (date unknown). Game Design Lineages: Minecraft’s Inventory. DiGRA. Vol. 3(3). Accepted, .
  • Zagal, J.P (date unknown). Natural Language Processing for Games Studies Research. Simulation & Gaming. Accepted, .
  • Zagal, J.P. (date unknown). A Model to Support the Design of Multiplayer Games. Presence. Accepted, .
  • Debus, M. (date unknown). A Typology of Game Goals. Game Studies. Vol. 20(3). Accepted, .
  • Rothwell, E. (date unknown). The use of a Game-Based Decision Aid to educate pregnant couples about prenatal genetic screening: A randomized controlled study. American Journal of Perinatology. Accepted, .
  • Zagal, J.P. (date unknown). Maintenance Oriented Design and Development: A Case Study. IEEE Software. Accepted, .
  • Zagal, J.P. (date unknown). Novices, Gamers, and Scholars. Game Studies. Accepted, .
  • Zagal, J.P. (date unknown). Collaborative Games: Lessons Learned from Board Games. Simulation & Gaming. Accepted, .
  • Murphy, J. (date unknown). Videogames and the Ethics of Care. International Journal of Gaming and Computer-Mediated Simulations. Accepted, .
  • Zagal, J.P. (date unknown). Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. Games & Culture. Accepted, .
  • Zagal, J.P. (date unknown). From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments. Convergence. Accepted, .
  • Zagal, J.P. (date unknown). Blogging for Facilitating Understanding: A Study of Videogame Education. International Journal of Learning and New Media. Accepted, .
  • Zagal, J.P. (date unknown). Time in Videogames: A Survey and Analysis. Simulation & Gaming. Accepted, .
  • Zagal, J.P. (date unknown). Designing Online Environments for Expert/Novice Collaboration: Wikis to Support Legitimate Peripheral Participation. Convergence. Accepted, .
  • Salge, C. (date unknown). Designing Games for Remote Play. ACM. Accepted, .
  • Deterding, S. (date unknown). The Coming Sh*t Storm? Game Research and Design Ethics after Facebook. Foundations of Digital Games. Accepted, .
  • Casucci, T. (date unknown). Casucci, T., Shipman, Jean O., Altizer, R., Zagal J. (2016) “Shhh! We’re Making Games in the Library and You Can Too”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland. Accepted, .
  • Zagal, J. P. (date unknown). Zagal, J.P., Altizer, R. (2016) “DiGRA 2014: Celebrating the Diversity of Games Research”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2. Accepted, .
  • Zagal, J. P. (date unknown). Zagal, J. P. (2016) “On Chairing a Games Research Conference”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2. pp. 5-20. Accepted, .
  • Zagal, J. (date unknown). Role-Playing Game Studies: The Big Picture. Living Games. Accepted, .
  • Zagal , J. (date unknown). Zagal, J., Deterding, S. (2016) “What Larp can Learn from Role-Playing Game Studies”, 2016 Living Games Conference, May 19-22, 2016, Austin TX. Accepted, .
  • Zagal, Jose P. (date unknown). Jams, Clubs, Shows, and More: An Overview of Institutional Support for Game Students. Game Developers Conference. Accepted, .
  • Shipman, J. (date unknown). Shhh! A Library and an Innovation Center Unite!”. OpenConference. Accepted, .
  • Zagal, Jose P. (date unknown). Abstract Hex Dice. BryceCon. Accepted, .
  • Zagal, J. P. (date unknown). Zagal, J.P. (2016) “Values at Play in Digital Games”, American Journal of Play, Vol. 8 No. 2, pp. 283-284. Accepted, .

Presentations

  • “Dark Patterns and Game Designers”, November, 2021 part of Defusing Dark Patterns Conference: Current Technical and Legal Approaches. (Hosted by: Dark Pattern Detection Project, German Research Institute for Public Administration and the University Heidelberg). , Presented, 2021.
  • Indiecade Horizons 2021, Live Game Feedback with Experts Part 1. , Presented, 2021.
    https://youtu.be/aN-G7sJ7mPQ
  • "Videojuegos: Desafios y Oportunidades del Decimo Arte”, Universidad de Concepción, Concepción, Chile. Part of the Universidad de Concepcion's distinguished speaker series titled "Charlas VRiD: Conocimiento que Transforma". , Presented, 2021.
  • “Game Design (it’s always about ethics)”, University of York, York, Great Britain, February 7, 2020. , Presented, 2020.
  • "Lets Talk about Game Design" - Gamecraft Club, University of Utah. , Presented, 2018.
  • "Estudios de Caso: Analisis de Criticas de Videojuegos", Escuela de Ingenieria, Pontificia Universidad Catolica de Chile, Santiago, Chile, June 22, 2018. , Presented, 2018.
  • "History and Videogames" - Guest Lecture for University of Utah HIST3100 (Historian’s Craft),. , Presented, 2017.
  • “Flying by the seat of your pants: Don’t (Experiences experimenting with games education)”, Keynote presentation for Teaching Game Studies Workshop, Dundee, Scotland. , Presented, 2016.
  • “Moral Reflection and Development Through Play”, Uppsala University, Uppsala Sweden. , Presented, 2016.
  • “Videogame Interfaces and Ethics: Unlikely Partners?”, Royal Institute of Technology (KTH), Stockholm Sweden. , Presented, 2016.
  • “What Could Go Wrong? Videogames and Healthcare Interventions”, University of Utah – Evening Ethics Seminars,. , Presented, 2016.
  • Guest Interviewee on "Ethics and Video Games Podcast". Invited to talk about intellectual property and videogames. Duration: 1 hour. Other, Presented, 2021.
    https://podcasts.apple.com/us/podcast/episode-31-h...
  • Guest Interviewee on "Ethics and Video Games Podcast". Invited to talk about teaching ethics and videogames. Duration: 1 hour. Other, Presented, 2021.
    https://podcasts.apple.com/us/podcast/teaching-eth...
  • "Good for You Games: In Healthcare, Wellness, and Education" presented at FanX 2019, Salt Lake City, UT. Other, Presented, 2019.
  • "Why go to School for Gaming" presented at DragonCon 2018. Other, Presented, 2018.
  • "Esports and Education" presented at DragonCon2018. Other, Presented, 2018.
  • "Games Academia 101: Primer for Junior Academics" presented at Living Games 2018. Other, Presented, 2018.
  • "The Nuts and Bolts of RPG Research" presented at Living Games 2018. Other, Presented, 2018.
  • "Toys that are Changing the Future of Gaming" presented at DragonCon 2017. Other, Presented, 2017.
  • “Unusual Jobs in the Videogame Industry” presented at DragonCon 2017. Other, Presented, 2017.
  • "Top Ten Reasons Why you Should Gamejam" presented at DragonCon 2017. Other, Presented, 2017.
  • “Going to School for Videogames” presented at DragonCon 2016 (Atlanta, GA). Other, Presented, 2016.
  • "Virtual Reality in Video Gaming" presented at DragonCon 2016 (Atlanta, GA). Other, Presented, 2016.
  • “Unusual Jobs in the Videogame Industry” presented at DragonCon 2016 (Atlanta, GA). Other, Presented, 2016.
  • Emerging Technologies and the Future of Gaming” at DragonCon 2016. Other, Presented, 2016.

Languages

  • Spanish, Fluent.
  • English, Fluent.

Grants, Contracts & Research Gifts

  • Representations of Sustainability in City-Building Videogames. PI: - 2020. Total project budget to date: