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Professor (Lecturer), Entertainment Arts Engineering
Publications
- Zagal, Jose (date unknown). Game Design Snacks: Easily Digestible Game Design Wisdom. (pp. 124). ETC Press.
Accepted, .
- Zagal, J.P. (date unknown). The Videogames Ethics Reader. Cognella.
Accepted, .
- Zagal, J.P. (date unknown). Ludoliteracy: Defining, Understanding, and Supporting Games Education. ETC Press.
Accepted, .
- Zagal, J. P. (date unknown). Role-Playing Games Studies: Transmedia Foundations. Routledge.
Accepted, .
- Torres-Toukoumidis, A (date unknown). Juegos, Comunicación y Sociedad: La Comunicación Institucional como Factor de Desarrollo Social. Editorial Egregius.
Accepted, .
- Zagal, Jose P. (date unknown). Collaborative Games Redux: New Lessons from the Past 10 Years. (pp. 29-47). McFarland Press.
Accepted, .
- Jose P Zagal (date unknown). The ‘Well Played’ Con. (pp. 149-151). ETC Press.
Accepted, .
- Jose P Zagal (date unknown). Ethics in Videogames (EAE 3020). (pp. 42-62). Vol. 1, ETC Press.
Accepted, .
- Putnam, C. (date unknown). Putnam, C., Zagal, J. P., Cheng, J., (2016) “You are Not the Player: Teaching Games User Research to Undergraduate Students” in Garcia-Ruiz, M. (Ed), Usability Testing of Video Games: Multidisciplinary Case Studies, CRC Press/Taylor and Francis.
Accepted, .
- Zagal, J.P. (date unknown). Lord British. Rowan and Littlefield.
Accepted, .
- Zagal, J. P. (date unknown). Definitions of Role-Playing Games. (pp. 19-52). Routledge.
Accepted, .
- Deterding, S. (date unknown). The Many Faces of RPG Studies. (pp. 1-16). Routledge.
Accepted, .
- Björk, S. (date unknown). Game Design and Role-Playing Games. (pp. 323-336). Routledge.
Accepted, .
- Cardona-Rivera, R. (date unknown). GFI: A Formal Approach to Narrative Design and Game Research. ICIDS.
Accepted, .
- Zagal, Jose P. (date unknown). On the Ultimate Goals of Games: Winning, Finishing, and Prolonging. Game Philosophy Network.
Accepted, .
- Cardona-Rivera, R. (date unknown). Narrative Goals in Games: A Novel Nexus of Story and Gameplay. ACM.
Accepted, .
- Nay, J. (date unknown). Meaning without Consequence: Virtue Ethics and Inconsequential Choices in Games. SASDG.
Accepted, .
- Nguyen, T. (date unknown). Nguyen, T., Zagal J. (2016) “Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland.
Accepted, .
- Zagal, J.P. (date unknown). War Ethics: A Framework for Analysing Videogames. DiGRA.
Accepted, .
- Zagal, Jose P. (date unknown). An Overview of Institutional Support for Game Students in Higher Education. DiGRA.
Accepted, .
- Bateman, C. (date unknown). Game Design Lineages: Minecraft’s Inventory. DiGRA.
Accepted, .
- Wozniak, K. (date unknown). Wozniak, K., Zagal, J.P. (2016) “Exploring Adult Learners' Metacognition: A Survey of In-Person and Online Adult Learners”, 2016 Annual Meeting of the American Educational Research Association (AERA), April 8-12, Washington DC.
Accepted, .
- Zagal, Jose (date unknown). An Analysis of Early 1980s English Language Commercial TRPG Definitions. Analog Game Studies.
Accepted, .
- Bateman, C. (date unknown). Game Design Lineages: Minecraft’s Inventory. DiGRA. Vol. 3(3).
Accepted, .
- Zagal, J.P (date unknown). Natural Language Processing for Games Studies Research. Simulation & Gaming.
Accepted, .
- Zagal, J.P. (date unknown). A Model to Support the Design of Multiplayer Games. Presence.
Accepted, .
- Debus, M. (date unknown). A Typology of Game Goals. Game Studies. Vol. 20(3).
Accepted, .
- Rothwell, E. (date unknown). The use of a Game-Based Decision Aid to educate pregnant couples about prenatal genetic screening: A randomized controlled study. American Journal of Perinatology.
Accepted, .
- Zagal, J.P. (date unknown). Maintenance Oriented Design and Development: A Case Study. IEEE Software.
Accepted, .
- Zagal, J.P. (date unknown). Novices, Gamers, and Scholars. Game Studies.
Accepted, .
- Zagal, J.P. (date unknown). Collaborative Games: Lessons Learned from Board Games. Simulation & Gaming.
Accepted, .
- Murphy, J. (date unknown). Videogames and the Ethics of Care. International Journal of Gaming and Computer-Mediated Simulations.
Accepted, .
- Zagal, J.P. (date unknown). Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. Games & Culture.
Accepted, .
- Zagal, J.P. (date unknown). From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments. Convergence.
Accepted, .
- Zagal, J.P. (date unknown). Blogging for Facilitating Understanding: A Study of Videogame Education. International Journal of Learning and New Media.
Accepted, .
- Zagal, J.P. (date unknown). Time in Videogames: A Survey and Analysis. Simulation & Gaming.
Accepted, .
- Zagal, J.P. (date unknown). Designing Online Environments for Expert/Novice Collaboration: Wikis to Support Legitimate Peripheral Participation. Convergence.
Accepted, .
- Salge, C. (date unknown). Designing Games for Remote Play. ACM.
Accepted, .
- Deterding, S. (date unknown). The Coming Sh*t Storm? Game Research and Design Ethics after Facebook. Foundations of Digital Games.
Accepted, .
- Casucci, T. (date unknown). Casucci, T., Shipman, Jean O., Altizer, R., Zagal J. (2016) “Shhh! We’re Making Games in the Library and You Can Too”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland.
Accepted, .
- Zagal, J. P. (date unknown). Zagal, J.P., Altizer, R. (2016) “DiGRA 2014: Celebrating the Diversity of Games Research”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2.
Accepted, .
- Zagal, J. P. (date unknown). Zagal, J. P. (2016) “On Chairing a Games Research Conference”, Transactions of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2. pp. 5-20.
Accepted, .
- Zagal, J. (date unknown). Role-Playing Game Studies: The Big Picture. Living Games.
Accepted, .
- Zagal , J. (date unknown). Zagal, J., Deterding, S. (2016) “What Larp can Learn from Role-Playing Game Studies”, 2016 Living Games Conference, May 19-22, 2016, Austin TX.
Accepted, .
- Zagal, Jose P. (date unknown). Jams, Clubs, Shows, and More: An Overview of Institutional Support for Game Students. Game Developers Conference.
Accepted, .
- Shipman, J. (date unknown). Shhh! A Library and an Innovation Center Unite!”. OpenConference.
Accepted, .
- Zagal, Jose P. (date unknown). Abstract Hex Dice. BryceCon.
Accepted, .
- Zagal, J. P. (date unknown). Zagal, J.P. (2016) “Values at Play in Digital Games”, American Journal of Play, Vol. 8 No. 2, pp. 283-284.
Accepted, .
Presentations
- “Dark Patterns and Game Designers”, November, 2021 part of Defusing Dark Patterns Conference: Current Technical and Legal Approaches. (Hosted by: Dark Pattern Detection Project, German Research Institute for Public Administration and the University Heidelberg).
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Presented, 2021.
- Indiecade Horizons 2021, Live Game Feedback with Experts Part 1.
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Presented, 2021.
https://youtu.be/aN-G7sJ7mPQ
- "Videojuegos: Desafios y Oportunidades del Decimo Arte”, Universidad de Concepción, Concepción, Chile. Part of the Universidad de Concepcion's distinguished speaker series titled "Charlas VRiD: Conocimiento que Transforma".
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Presented, 2021.
- “Game Design (it’s always about ethics)”, University of York, York, Great Britain, February 7, 2020.
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Presented, 2020.
- "Lets Talk about Game Design" - Gamecraft Club, University of Utah.
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Presented, 2018.
- "Estudios de Caso: Analisis de Criticas de Videojuegos", Escuela de Ingenieria, Pontificia Universidad Catolica de Chile, Santiago, Chile, June 22, 2018.
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Presented, 2018.
- "History and Videogames" - Guest Lecture for University of Utah HIST3100 (Historian’s Craft),.
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Presented, 2017.
- “Flying by the seat of your pants: Don’t (Experiences experimenting with games education)”, Keynote presentation for Teaching Game Studies Workshop, Dundee, Scotland.
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Presented, 2016.
- “Moral Reflection and Development Through Play”, Uppsala University, Uppsala Sweden.
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Presented, 2016.
- “Videogame Interfaces and Ethics: Unlikely Partners?”, Royal Institute of Technology (KTH), Stockholm Sweden.
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Presented, 2016.
- “What Could Go Wrong? Videogames and Healthcare Interventions”, University of Utah – Evening Ethics Seminars,.
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Presented, 2016.
- Guest Interviewee on "Ethics and Video Games Podcast". Invited to talk about intellectual property and videogames. Duration: 1 hour.
Other,
Presented, 2021.
https://podcasts.apple.com/us/podcast/episode-31-h...
- Guest Interviewee on "Ethics and Video Games Podcast". Invited to talk about teaching ethics and videogames. Duration: 1 hour.
Other,
Presented, 2021.
https://podcasts.apple.com/us/podcast/teaching-eth...
- "Good for You Games: In Healthcare, Wellness, and Education" presented at FanX 2019, Salt Lake City, UT.
Other,
Presented, 2019.
- "Why go to School for Gaming" presented at DragonCon 2018.
Other,
Presented, 2018.
- "Esports and Education" presented at DragonCon2018.
Other,
Presented, 2018.
- "Games Academia 101: Primer for Junior Academics" presented at Living Games 2018.
Other,
Presented, 2018.
- "The Nuts and Bolts of RPG Research" presented at Living Games 2018.
Other,
Presented, 2018.
- "Toys that are Changing the Future of Gaming" presented at DragonCon 2017.
Other,
Presented, 2017.
- “Unusual Jobs in the Videogame Industry” presented at DragonCon 2017.
Other,
Presented, 2017.
- "Top Ten Reasons Why you Should Gamejam" presented at DragonCon 2017.
Other,
Presented, 2017.
- “Going to School for Videogames” presented at DragonCon 2016 (Atlanta, GA).
Other,
Presented, 2016.
- "Virtual Reality in Video Gaming" presented at DragonCon 2016 (Atlanta, GA).
Other,
Presented, 2016.
- “Unusual Jobs in the Videogame Industry” presented at DragonCon 2016 (Atlanta, GA).
Other,
Presented, 2016.
- Emerging Technologies and the Future of Gaming” at DragonCon 2016.
Other,
Presented, 2016.
Languages
Spanish, Fluent.
English, Fluent.
Grants, Contracts & Research Gifts
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Representations of Sustainability in City-Building Videogames.
PI:
- 2020.
Total project budget to date: