Presentations

  • 2018 Referred CTNX (Creative Talent Network animation eXpo ) Speaker. The expo brings together the top professionals from both the traditional and digital worlds of animation. Burbank, CA. Story Structure and Development: A Guide for Animators. When animation studios say “it’s about the story”, everyone nods in agreement. However, creating stories, from animation to VR remains elusive if screenwriting hasn’t been your focus. This session provides the often overlooked core elements of “dramatic stories” using extensive clips illustrating the concepts. It is both highly informational as well as being entertaining for all levels of attendees. This session is specifically designed for animators, technical directors, VFX artists, and VR creators whose work is essential in making “story” come to life. It will examine story in context (e.g. theme, character, setting, conflict) and its relationship to how stories are developed (e.g. idea, plot types, using research effectively). It analyzes character conflict (e.g. internal, external characters, environmental), cause & effect, and how choice defines a character. In all stories there must be questions raised: What is at stake? (i.e. survival, safety, love, esteem, etc.), What moves a story forward (i.e. gaps, “what if”, emotional wounds, identification), and Is there a Character Arc for the audience to follow? How the traditional emphasis on story is shifting in VR will be examined. How much storytelling is in VR? Presentation, Presented, 11/18/2018.
    https://ctnanimationexpo.com/axEventSchedule.php
  • Presentation: The Future of Art and Design Institutions. The 13th Conference of the International Advisory Group---- Summit Forum of Art and Design Education Shanghai Institute of Visual Arts. Presentation, Presented, 09/09/2018.
  • Story: It's Not Just for Writers... Anymore! The elements of classic story structure and development, which is found in the top animations and VR today. This session is visually designed specifically for technical directors, animators, and VR creators whose work makes “the story” come to life. SIGGRAPH '18 (16,500 attendees) Vancouver, Canada SIGGRAPH 2018 is a five-day immersion into the latest innovations in CG, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. Experience research, hands-on demos, and fearless acts of collaboration. Conference Paper, Presented, 08/12/2018.
    https://s2018.siggraph.org/presentation/?id=gensub...
  • 2018 Comic-Con International: San Diego. "The Magic: It's in the Story Development." Do you have a story idea? Are you looking for better ways to develop your story? How do Marvel, Disney, and Pixar do it? Learn the techniques: What if, effect to cause, story starts in the middle, role of fear, arcs, change, choice, gaps, and archetypes versus stereotypes. Craig Caldwell (USTAR professor, University of Utah) teaches the techniques that will grab your audience from the opening image until the inevitable ending with a twist. He uses extensive visual clips to illustrate and clarify the development process. Craig Caldwell has worked at Disney and EA and is author of Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality. Presentation, Presented, 07/20/2018.
    https://comiccon2018.sched.com/event/FSnL/the-magi...
  • Mundos Digitales '18 July 2018 La Coruna, Spain, International Conference on Animation, VFX, & New Media. Presentation - Building Stories: from Animation and VFX to VR. Invited Talk/Keynote, Presented, 07/05/2018.
    https://www.mundosdigitales.org/2018/en/actividade...
  • FMX '18 May 2018 (4000 attendees) Stuttgart, Germany. FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business. Every year, VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment. Invited Talk/Keynote, Presented, 04/24/2018.
    https://fmx.de/program2018/event/12851
  • Animist '18 Conference Bahçeşehir Üniversitesi Çizgi Film ve Animasyon Bölümünün düzenlediği animasyon festivalidir. Bu sene ilki düzenleniyor. Animasyonla ilgilenen, profesyonel, amatör, öğrenci, eğitmen yediden yetmişe herkese hitap eder; animasyon VR ve dijital oyun için hikaye yazımında uzmanlaşmış Craig Caldwell…. Invited Talk/Keynote, Presented, 04/21/2018.
    http://www.anim.ist/
  • SXSW, March 2018, The South by Southwest® (SXSW®) Conference & Festivals celebrate the convergence of the interactive, film, and music industries. Fostering creative and professional growth alike, SXSW® is the premier destination for discovery. 70,000 attendees at conference. Other, Presented, 03/12/2018.
    https://schedule.sxsw.com/2018/events/PP98829
  • Seoul International Imagination Industry Conference & Forum (SI3) is an annual event held by Seoul Metropolitan Government, Korea. The SI3 is one of the world’s premier conferences to meet with the most influential scholars, experts in Imagination Industries – animation, game, cartoon and more. The overall organization and the intimate yet international size of the event offer professionals and students from the digital arts communities a great platform to mingle, network, and share insights about Art, Technologies and Business, at the highest level. The SI3 will show the present and future trends in the imagination industries which are expanding at a tremendous pace thanks to the covergence of diverse field such as cartoons, animation, game, VR AR and new media. This event is an authoritative international forum offering global networking opportunities for the advancement of education, the arts, business, and policy issues in the sphere of cultural contents. https://www.facebook.com/SeoulCartoonAnimationWeek/. Invited Talk/Keynote, Accepted, 07/06/2017.
    http://www.seouli3.org
  • Masterclass on Story. FMX 2017 is the leading European conference on Animation, Effects, Games and Transmedia; Stuttgart, Germany. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place. The popularity of the subject resulted in three presentations. Invited Talk/Keynote, Presented, 05/09/2017.
    http://www.fmx.de/program2017/speaker/2431
  • SIGGRAPH ASIA 2016 MACAO Story for Programmers, Designers, and Artists in Animation, VFX, and Games. This course presents the elements of classic story structure found in Animation, VFX, Game Design, and Virtual Reality. These story elements are normally found in multiple screenwriting courses but condensed in this session for programmers, technical artists, Game & VR designers. This session includes many visual examples. Invited Talk/Keynote, Presented, 12/06/2016.
    https://sa2016.siggraph.org/en/attendees/courses?v...
  • Referred Presentation: SIGGRAPH 2016 Conference. Anaheim Convention Center. This is the premier conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. This course is for programmers, technical artists, designers, and animators who want to know more about the universal elements of story: plot, characters, and story development. The course emphasizes story elements in context (theme, character, setting, conflict, etc.) and their relationship to classic story structure (setup, inciting incident, rising action, climax, resolution, etc). Presentation, Presented, 07/24/2016.
    http://s2016.siggraph.org/courses/events/story-its...
  • Mundos Digitales 2016 Conference/Festival, Coruna, Spain. Story development for animators, VFX artists, video game makers, and virtual reality creators. Invited Talk/Keynote, Presented, 07/14/2016.
    http://www.mundosdigitales.org/2016/en/conferencia...
  • Masterclass on Story. FMX 2016 (Stuttgart, Germany) is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place. Invited Talk/Keynote, Presented, opens new window Global Impact (Germany). Interdisciplinary. Invited Talk/Keynote, Presented, 04/27/2016.
    http://www.fmx.de/program2016/event/8000
  • Referred Presentation: SIGGRAPH 2015 Conference (15,000 attendees). Los Angeles Convention Center. Standing room only. 300 attendees. This is the premier conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. Bringing Stories to Life: For Programmers, Animators, and Interactive Designers This course is for programmers, technical artists, designers, and animators who want to know more about the universal elements of story: plot, characters, and story development. The course emphasizes story elements in context (theme, character, setting, conflict, etc.) and their relationship to classic story structure (setup, inciting incident, rising action, climax, resolution, etc). It analyzes conflict (internal, external, environmental), turning points, cause and effect, archetype vs. stereotypes, inciting incident, and how choice defines character). Presentation, Presented, 08/13/2015.
    http://s2015.siggraph.org/attendees/courses/events...
  • Story Structure for Artists, Programmers and Designers. FMX (Stuttgart, Germany) is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place . Invited Talk/Keynote, Presented, 05/05/2015.
    http://www.fmx.de/program2015/event/5917
  • Symposium on Emerging Technology Trends in Higher Education, Topic: Engineering and the Future of Art – What will change; What Has already changed; and What Won’t Change. Art and technology have always been interconnected, but now they are coupled more than ever before. When you think technology, you don’t usually think of the creation of oil paint or the camera, but they were just as radical in their day. It is stimulating as new technologies create new media (interactivity) and tools, as well as new expansive economic opportunities for artists. This expansion will only increase exponentially as we move beyond motion capture (quickly becoming common place) to motion input by gesture. It is a very disruptive time for the arts. With new technologies of fabrication, remixing, editing, and disseminating, it is becoming easier to create things. This proliferation means what? John Lasseter (Director, Toy Story) argued twenty-five years ago that with new computer animation programs will come bad computer animation “due to the unfamiliarly with the fundamental principles.” The challenge is not to discard the fundamentals and aesthetic in the same “bath water” as we work outside of what’s perceived as traditional to incorporate other technical aspects. It is an exciting future as we engineer with new interactivities (i.e. augmented, virtual, social) as well as technologies, such as 3D printers, nanotechnology, and the Internet. The challenge is to recognize the difference between the past, the future, and the timeless. http://epubs.utah.edu/index.php/emerge/article/view/1348/1010 . Presentation, Presented, 02/17/2015.
    http://epubs.utah.edu/index.php/emerge
  • SIGGRAPH Asia 2014 Course Program. This is a highly selective process at an international venue. The session was completely full with standing room only. 150 attendees. Conference Paper, Presented, 12/03/2014.
    http://sa2014.siggraph.org/en/attendees/courses.ht...
  • Robert McKee Film Series Salon. Sponsored by the DeTao Group, Shanghai, China. Invited Talk/Keynote, Presented, 08/10/2014.
    http://www.detaoma.net/news/show/1640447
  • Mundos Digitales 2014. Desarrollo de la historia: Dando vida a personajes animados. Hoy en día el trabajo de artistas técnicos, animadores, diseñadores, etc. tiene un impacto cada vez mayor a la hora de dar vida a las historias. Invited Talk/Keynote, Presented, 07/03/2014.
    http://www.mundosdigitales.org/es/conferencias/cal...
  • Story Mastery in Animation. Two Master Workshops; November 16 and 17, 2013. DeTao Group; Institute for Animation & Creative Content, Shanghai Centre at SIVA (Shanghai Institute of Visual Art at Fundong University). Attendees were primarily industry professionals in animation/games from Shanghai... yU_co. Digital Technology Co., Original Force Animation Studio, Shaghai Zuodai Culture Communication Co. 'Left Pocket' Animation Company, Ubisoft Shangahi, Communication University of China, Shangahi Fantasia Animation Co., Shangahi Union Comic & Animation Industry Develop Center, Shanghai Chuangyi Animation Technology Co., Ltd., Shanghai Jingtun Network Technology Co., Ltd., Shanghai Dragon Vally Digital Technology Co., Ltd., Shanghai Juwei Netwrok Technology Co., Ltd., Shanghai Kuyinen Software Technology Co., Ltd., Shanghai Naiying Animation Technology Co., Ltd., Shanghai Dragon Vally Digital Technology Co., Ltd., Uyoung Media Entertainment Group, Suzhou Dancing Digital Animation Co.,Ltd etc. Invited Talk/Keynote, Presented, 11/2013.
    http://www.detaoiacc.com/?page_id=3314
  • Digital Medical Therapeutics: Exploring the power of video games and apps to transform disease treatment, health maintenance, and clinical training (7 presentations). Eccles Auditorium, Huntsman Cancer Institute. Invited talk on "Visual Design in Video Games... what makes it work!" Invited by John Langell, Executive Director, Center For Medical Innovation, Office Of Sr Vp Health Sci, University of Utah. Invited Talk/Keynote, Presented, 10/28/2013.
  • Double-blind referred paper. The Intersection of Video Games and Patient Empowerment: case study of a real world application. Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler. IE'2013, September 30 - October 01 2013, Melbourne, VIC, Australia Copyright 2013 ACM 978-1-4503-2254-6/13/09 http://dx.doi.org/10.1145/2513002.2513018 The conference deals with issues of life including of activity, social change, children and pedagogy, along with a panel on e-sports. Material matters are of concern in issues such as performativity, art, design languages, spatial practices, and new questions in sound for games. Conference Paper, Refereed, Presented, 10/01/2013.
    http://ieconference.org/ie2013/?page_id=196
  • Referred Presentation: SIGGRAPH 2013 Conference (20,000 attendees). Over 500 attendees attended this course. It was selected for presentation in one of their largest venues. This is the top conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. Story: It’s Not Just for Writers … Anymore. This visual presentation explains the elements of classic story structure normally found in complete screenwriting courses in a condensed format for programmers, technical artists, designers, and artists who make movies, animation, VFX, and games come to life. Presentation, Presented, 07/22/2013.
    http://s2013.siggraph.org/attendees/courses/events...
  • CCG Expo 2013 - Arts Creative Day. At the Shanghai World Expo Exhibition and Convention Center. Panel on the state of the industry. Presentation, Presented, 07/10/2013.
    http://www.ccgexpo.cn
  • USTAR Governing Authority, Digital Media Cluster report and presentation. USTAR oversight commission at the offices of the Governor's Office of Economic Development, Salt Lake City. Invited Talk/Keynote, Presented, 05/05/2013.
  • Referred Presentation: FMX is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become one of the most important international conferences in the industry. Bringing Stories to Life, Craig Caldwell This session emphasizes story development from the context that story is to stimulate emotion in the audience. The components to be covered include backstory, research, borrowing, iteration, brainstorming, What-if, etc. Plot covers the outer journey; story development is about the character’s inner journey (how conflict reveals who the characters are under pressure which is why an audience watches). This session builds on the first session on story structure to how story is developed. Invited Talk/Keynote, Presented, 04/26/2013.
    http://www.fmx.de/program.html#!/event/1214
  • (2nd referred presentation at FMX) Story for Artists & Scientists, Craig Caldwell This session will emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. FMX is the leading European conference on Animation, Effects, Games and Transmedia and has grown to become one of the most important international conferences in the industry during the past few years. Invited Talk/Keynote, Presented, 04/24/2013.
    http://www.fmx.de/program.html#!/event/1212
  • Sanctioned Sundance Film Festival Event. "The Business of Convergence: Transmedia in the Changing World of Film, Games and Apps - Panel. Sponsored by Consul General of Canada and the Utah Governor's Office of Economic Development. Presentation, Presented, 01/18/2013.
    http://www.eventbrite.com/e/the-business-of-conver...
  • Pixel 7, Annual Austrian Conference on Computer Graphics & Animation. Organized by Vienna ACM SIGGRAPH. Austrian Academy of Sciences, Vienna, Austria. (there are 5 major conferences in the games/animation field in Europe; this is one of them) . Invited Talk/Keynote, Presented, 10/06/2012.
    http://www.pixelvienna.com/7/
  • CCG Expo, The Eighth International Animation Game Expo. DeTao Animation international masters media interview. Presenter at the CG DeTao Anime Context Awards Ceremony. Presentation on animation today at Arts Creative Day session under the auspices of CCG Expo. (this is the largest Animation Game Expo in China). Invited Talk/Keynote, Presented, 07/13/2012.
    http://www.ccgexpo.cn/
  • Mundos Digitales 2011 - 10th Conference on Animation, VFX, Videogames & Digital Architecture and Animation Short Film Festival. A Coruna, Spain. Presentation title - "THE GREAT ANIMATION SECRETS- The studios are always giving away but everyone overlooks". Also was selected as judge for the Mundos Digitales Animation Festival winners. Involved in the conference 07-04-11 to 07-08-11. Presentation, Presented, 07/07/2011.
    http://www.mundosdigitales.org/english/programa/ca...
  • Featured Presentation - 2011 Game Education Summit North America. Components of a New Masters Program: Incubator, Entrepreneurship, Game Studio Partnerships and Hitting the Ground Running. Curriculum Development Track Whether referring to casual, serious, social or mobile games, gaming is a pervasive and influential force in our culture. The Game Education Summit, now in its fourth year, brings together academics offering game education programs and executives and experts from the video game industry. Sessions will address the development of courses and curricula that will meet the needs of the global video game industry. Other, Accepted, 05/25/2011.
    http://www.gameeducationsummit.com/ges-northameric...
  • "pushbutton summit2010" - Utah digital media event. What’s Happening at the Universities. Presentations of the latest developments and innovations from Utah Universities. Moderator: Craig Caldwell-USTAR University of Utah Main Speakers: UofU-Chuck Hansen/Craig Caldwell, USU-Alan Hasimoto/Brett Shelton, UVU-Jan Bentley/Rodayne Esmay, WSU-Greg Anderson/Chad Nuesmeyer, SLCC-Mason, BYU-Kelly Loosli, SLCC-Jeff Hansen, DSC- Phil Tuckett. Location Leona Wagner Black Box Theatre. Presentation, Presented, 03/09/2010.
    http://pushbuttonsummit.com/schedule/#day2

Patents

  • Disease therapy game technology (#US9747423B2). Status: Published. Inventors: Grzegorz Wlodzimierz Bulaj Carol S. Bruggers Roger Alan Altizer Robert R. Kessler Craig Bernreuter Caldwell Wade Ray Paterson Kurt Joseph Coppersmith Laura Mae Warner Brandon H. Davies. File date 05/21/2011; Issue date 08/29/2017. Assignee: University of Utah Research Foundation (UURF), University of Utah . Country: USA.

Geographical Regions of Interest

  • Australia and New Zealand
    Worked at Griffith University, Brisbane, Australia for 3 years. Head of the Griffith Film School.

Publications

  • Craig Caldwell (2018). Story: it's not just for writers... anymore!. ACM Digital Library. 12. Published, 08/12/2018.
    https://dl.acm.org/citation.cfm?id=3214839
  • Story Structure and Development: A Guide for Animators, Filmmakers, VFX Artists, Video Game Designers, and Virtual Reality. CRC/Focal Press/Taylor and Francis Group. Publication June 2017. ISBN: 149878173X Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today’s movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It’s all about story". Published, 06/30/2017.
    https://www.amazon.com/Story-Structure-Development...
  • Story structure for programmers, designers, animators, and artists. Craig Caldwell University of Utah Published in: · Proceeding SA '16 SIGGRAPH ASIA 2016 Courses Article No. 7 Macau — December 05 - 08, 2016 ACM New York, NY, USA ©2016 table of contents ISBN: 978-1-4503-4538-5 doi>10.1145/2988458.2988472. Published, 12/08/2016.
    http://dl.acm.org/citation.cfm?id=2988472&CFID=900...
  • Caldwell, Craig (2015). Bringing story to life: for programmers, animators, VFX artists, and interactive designers. 1-10. Published, 2015.
  • Caldwell, Craig (2014). Bringing stories to life... developing the narrative for games, animation, and VFX. Association for Computing Machinery (ACM). 1-6. Published, 2014.
  • Caldwell, C. (2013), Conference Notes for Presentation, SIGGRAPH Asia 2013, Conference DVD-ROM and ACM Digital Library http://www.siggraph.org/asia2013/. Edited Volume, http://dl.acm.org/. Published, 11/25/2013.
    http://dl.acm.org/
  • The Intersection of Video Games and Patient Empowerment: case study of a real world application. Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler. IE'2013, September 30 - October 01 2013, Melbourne, VIC, Australia Copyright 2013 ACM 978-1-4503-2254-6/13/09 http://dx.doi.org/10.1145/2513002.2513018. Published, 09/2013.
    http://ieconference.org/ie2013/?page_id=275
  • Caldwell, C. (2013), Conference Notes for Presentation, SIGGRAPH 2013, Conference DVD-ROM and ACM Digital Library http://www.siggraph.org/2013/. Edited Volume. Published, 07/21/2013.
    http://dl.acm.org/citation.cfm?id=2504435&coll=DL&...
  • Journal of Science Translational Medicine, Sci Transl Med, 19 September 2012: Patient Empowerment Interactive Technologies: a Non-pharmacological Strategy for Fighting Diseases. Vol. 4, Issue 152, p. 152ps16, Sci. Transl. Med. DOI: 10.1126/scitranslmed.3004009 (considered one of the top journals in the field). Published, 09/19/2012.
    http://stm.sciencemag.org/content/4/152/152ps16
  • IGIC 2012, IEEE Electronics Society’s International Games Innovation Conference, When the games industry and academia collide: How we impact each other, Sept 7-10, 2012. 978-1-4673-1358-2/12©2012 IEEE pp. 39-43 Rochester, New york, the Strong. Co-hosted by Rochester Institute of Technology’s School of Interactive Games and Media and the International Center for the History of Electronic Games (ICHEG) at The Strong. (this is a respected blind reviewed publication and conference). Published, 09/10/2012.
    http://ice-gic.ieee-cesoc.org