CRAIG B CALDWELL

Biosketch

CRAIG B CALDWELL portrait

Presentations

Presentations

  • Kre8tif! Conference & Content Festival 2017. It is about the story! - Series 1: Story Structure for Programmers, Designers, Animators & VFX Artists and It is about the story! - Series 2: Bringing Stories to Life for Programmers, Designers, Animators & VFX Artists. Invited Talk/Keynote, Accepted, 08/09/2017.
    https://kre8tif.mdec.my/
  • Masterclass on Story. FMX 2017 is the leading European conference on Animation, Effects, Games and Transmedia; Stuttgart, Germany. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place. The popularity of the subject resulted in three presentations. Invited Talk/Keynote, Presented, 05/09/2017.
    http://www.fmx.de/program2017/speaker/2431
  • SIGGRAPH ASIA 2016 MACAO Story for Programmers, Designers, and Artists in Animation, VFX, and Games. This course presents the elements of classic story structure found in Animation, VFX, Game Design, and Virtual Reality. These story elements are normally found in multiple screenwriting courses but condensed in this session for programmers, technical artists, Game & VR designers. This session includes many visual examples. Invited Talk/Keynote, Presented, 12/06/2016.
    https://sa2016.siggraph.org/en/attendees/courses?v...
  • Referred Presentation: SIGGRAPH 2016 Conference. Anaheim Convention Center. This is the premier conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. This course is for programmers, technical artists, designers, and animators who want to know more about the universal elements of story: plot, characters, and story development. The course emphasizes story elements in context (theme, character, setting, conflict, etc.) and their relationship to classic story structure (setup, inciting incident, rising action, climax, resolution, etc). Presentation, Presented, 07/24/2016.
    http://s2016.siggraph.org/courses/events/story-its...
  • Mundos Digitales 2016 Conference/Festival, Coruna, Spain. Story development for animators, VFX artists, video game makers, and virtual reality creators. Invited Talk/Keynote, Presented, 07/14/2016.
    http://www.mundosdigitales.org/2016/en/conferencia...
  • Masterclass on Story. FMX 2016 (Stuttgart, Germany) is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place. Invited Talk/Keynote, Presented, opens new window Global Impact (Germany). Interdisciplinary. Invited Talk/Keynote, Presented, 04/27/2016.
    http://www.fmx.de/program2016/event/8000
  • Referred Presentation: SIGGRAPH 2015 Conference (15,000 attendees). Los Angeles Convention Center. Standing room only. 300 attendees. This is the premier conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. Bringing Stories to Life: For Programmers, Animators, and Interactive Designers This course is for programmers, technical artists, designers, and animators who want to know more about the universal elements of story: plot, characters, and story development. The course emphasizes story elements in context (theme, character, setting, conflict, etc.) and their relationship to classic story structure (setup, inciting incident, rising action, climax, resolution, etc). It analyzes conflict (internal, external, environmental), turning points, cause and effect, archetype vs. stereotypes, inciting incident, and how choice defines character). Presentation, Presented, 08/13/2015.
    http://s2015.siggraph.org/attendees/courses/events...
  • Story Structure for Artists, Programmers and Designers. FMX (Stuttgart, Germany) is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become the premier conference in Europe in the field with the top industry professionals. This session emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to act and move from their ordinary world to a different world, where the action takes place . Invited Talk/Keynote, Presented, 05/05/2015.
    http://www.fmx.de/program2015/event/5917
  • Symposium on Emerging Technology Trends in Higher Education, Topic: Engineering and the Future of Art – What will change; What Has already changed; and What Won’t Change. Art and technology have always been interconnected, but now they are coupled more than ever before. When you think technology, you don’t usually think of the creation of oil paint or the camera, but they were just as radical in their day. It is stimulating as new technologies create new media (interactivity) and tools, as well as new expansive economic opportunities for artists. This expansion will only increase exponentially as we move beyond motion capture (quickly becoming common place) to motion input by gesture. It is a very disruptive time for the arts. With new technologies of fabrication, remixing, editing, and disseminating, it is becoming easier to create things. This proliferation means what? John Lasseter (Director, Toy Story) argued twenty-five years ago that with new computer animation programs will come bad computer animation “due to the unfamiliarly with the fundamental principles.” The challenge is not to discard the fundamentals and aesthetic in the same “bath water” as we work outside of what’s perceived as traditional to incorporate other technical aspects. It is an exciting future as we engineer with new interactivities (i.e. augmented, virtual, social) as well as technologies, such as 3D printers, nanotechnology, and the Internet. The challenge is to recognize the difference between the past, the future, and the timeless. http://epubs.utah.edu/index.php/emerge/article/view/1348/1010 . Presentation, Presented, 02/17/2015.
    http://epubs.utah.edu/index.php/emerge
  • SIGGRAPH Asia 2014 Course Program. This is a highly selective process at an international venue. The session was completely full with standing room only. 150 attendees. Conference Paper, Presented, 12/03/2014.
    http://sa2014.siggraph.org/en/attendees/courses.ht...
  • Robert McKee Film Series Salon. Sponsored by the DeTao Group, Shanghai, China. Invited Talk/Keynote, Presented, 08/10/2014.
    http://www.detaoma.net/news/show/1640447
  • Mundos Digitales 2014. Desarrollo de la historia: Dando vida a personajes animados. Hoy en día el trabajo de artistas técnicos, animadores, diseñadores, etc. tiene un impacto cada vez mayor a la hora de dar vida a las historias. Invited Talk/Keynote, Presented, 07/03/2014.
    http://www.mundosdigitales.org/es/conferencias/cal...
  • Story Mastery in Animation. Two Master Workshops; November 16 and 17, 2013. DeTao Group; Institute for Animation & Creative Content, Shanghai Centre at SIVA (Shanghai Institute of Visual Art at Fundong University). Attendees were primarily industry professionals in animation/games from Shanghai... yU_co. Digital Technology Co., Original Force Animation Studio, Shaghai Zuodai Culture Communication Co. 'Left Pocket' Animation Company, Ubisoft Shangahi, Communication University of China, Shangahi Fantasia Animation Co., Shangahi Union Comic & Animation Industry Develop Center, Shanghai Chuangyi Animation Technology Co., Ltd., Shanghai Jingtun Network Technology Co., Ltd., Shanghai Dragon Vally Digital Technology Co., Ltd., Shanghai Juwei Netwrok Technology Co., Ltd., Shanghai Kuyinen Software Technology Co., Ltd., Shanghai Naiying Animation Technology Co., Ltd., Shanghai Dragon Vally Digital Technology Co., Ltd., Uyoung Media Entertainment Group, Suzhou Dancing Digital Animation Co.,Ltd etc. Invited Talk/Keynote, Presented, 11/2013.
    http://www.detaoiacc.com/?page_id=3314
  • Digital Medical Therapeutics: Exploring the power of video games and apps to transform disease treatment, health maintenance, and clinical training (7 presentations). Eccles Auditorium, Huntsman Cancer Institute. Invited talk on "Visual Design in Video Games... what makes it work!" Invited by John Langell, Executive Director, Center For Medical Innovation, Office Of Sr Vp Health Sci, University of Utah. Invited Talk/Keynote, Presented, 10/28/2013.
  • Double-blind referred paper. The Intersection of Video Games and Patient Empowerment: case study of a real world application. Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler. IE'2013, September 30 - October 01 2013, Melbourne, VIC, Australia Copyright 2013 ACM 978-1-4503-2254-6/13/09 http://dx.doi.org/10.1145/2513002.2513018 The conference deals with issues of life including of activity, social change, children and pedagogy, along with a panel on e-sports. Material matters are of concern in issues such as performativity, art, design languages, spatial practices, and new questions in sound for games. Conference Paper, Refereed, Presented, 10/01/2013.
    http://ieconference.org/ie2013/?page_id=196
  • Referred Presentation: SIGGRAPH 2013 Conference (20,000 attendees). Over 500 attendees attended this course. It was selected for presentation in one of their largest venues. This is the top conference in computer animation field. Presenting a course is one of the top venues at the conference, and course notes are a significant publication for the conference as well as being included on the ACM site for citation. Story: It’s Not Just for Writers … Anymore. This visual presentation explains the elements of classic story structure normally found in complete screenwriting courses in a condensed format for programmers, technical artists, designers, and artists who make movies, animation, VFX, and games come to life. Presentation, Presented, 07/22/2013.
    http://s2013.siggraph.org/attendees/courses/events...
  • CCG Expo 2013 - Arts Creative Day. At the Shanghai World Expo Exhibition and Convention Center. Panel on the state of the industry. Presentation, Presented, 07/10/2013.
    http://www.ccgexpo.cn
  • USTAR Governing Authority, Digital Media Cluster report and presentation. USTAR oversight commission at the offices of the Governor's Office of Economic Development, Salt Lake City. Invited Talk/Keynote, Presented, 05/05/2013.
  • Referred Presentation: FMX is the leading European conference on Animation, Effects, Games and Transmedia. It has grown to become one of the most important international conferences in the industry. Bringing Stories to Life, Craig Caldwell This session emphasizes story development from the context that story is to stimulate emotion in the audience. The components to be covered include backstory, research, borrowing, iteration, brainstorming, What-if, etc. Plot covers the outer journey; story development is about the character’s inner journey (how conflict reveals who the characters are under pressure which is why an audience watches). This session builds on the first session on story structure to how story is developed. Invited Talk/Keynote, Presented, 04/26/2013.
    http://www.fmx.de/program.html#!/event/1214
  • (2nd referred presentation at FMX) Story for Artists & Scientists, Craig Caldwell This session will emphasize story elements in context (i.e theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be questions raised and “change” for a dramatic story. FMX is the leading European conference on Animation, Effects, Games and Transmedia and has grown to become one of the most important international conferences in the industry during the past few years. Invited Talk/Keynote, Presented, 04/24/2013.
    http://www.fmx.de/program.html#!/event/1212
  • Sanctioned Sundance Film Festival Event. "The Business of Convergence: Transmedia in the Changing World of Film, Games and Apps - Panel. Sponsored by Consul General of Canada and the Utah Governor's Office of Economic Development. Presentation, Presented, 01/18/2013.
    http://www.eventbrite.com/e/the-business-of-conver...
  • Pixel 7, Annual Austrian Conference on Computer Graphics & Animation. Organized by Vienna ACM SIGGRAPH. Austrian Academy of Sciences, Vienna, Austria. (there are 5 major conferences in the games/animation field in Europe; this is one of them) . Invited Talk/Keynote, Presented, 10/06/2012.
    http://www.pixelvienna.com/7/
  • CCG Expo, The Eighth International Animation Game Expo. DeTao Animation international masters media interview. Presenter at the CG DeTao Anime Context Awards Ceremony. Presentation on animation today at Arts Creative Day session under the auspices of CCG Expo. (this is the largest Animation Game Expo in China). Invited Talk/Keynote, Presented, 07/13/2012.
    http://www.ccgexpo.cn/
  • Mundos Digitales 2011 - 10th Conference on Animation, VFX, Videogames & Digital Architecture and Animation Short Film Festival. A Coruna, Spain. Presentation title - "THE GREAT ANIMATION SECRETS- The studios are always giving away but everyone overlooks". Also was selected as judge for the Mundos Digitales Animation Festival winners. Involved in the conference 07-04-11 to 07-08-11. Presentation, Presented, 07/07/2011.
    http://www.mundosdigitales.org/english/programa/ca...
  • Featured Presentation - 2011 Game Education Summit North America. Components of a New Masters Program: Incubator, Entrepreneurship, Game Studio Partnerships and Hitting the Ground Running. Curriculum Development Track Whether referring to casual, serious, social or mobile games, gaming is a pervasive and influential force in our culture. The Game Education Summit, now in its fourth year, brings together academics offering game education programs and executives and experts from the video game industry. Sessions will address the development of courses and curricula that will meet the needs of the global video game industry. Other, Accepted, 05/25/2011.
    http://www.gameeducationsummit.com/ges-northameric...
  • "pushbutton summit2010" - Utah digital media event. What’s Happening at the Universities. Presentations of the latest developments and innovations from Utah Universities. Moderator: Craig Caldwell-USTAR University of Utah Main Speakers: UofU-Chuck Hansen/Craig Caldwell, USU-Alan Hasimoto/Brett Shelton, UVU-Jan Bentley/Rodayne Esmay, WSU-Greg Anderson/Chad Nuesmeyer, SLCC-Mason, BYU-Kelly Loosli, SLCC-Jeff Hansen, DSC- Phil Tuckett. Location Leona Wagner Black Box Theatre. Presentation, Presented, 03/09/2010.
    http://pushbuttonsummit.com/schedule/#day2