• BFA, Bachelor of Fine Arts, Art, Florida Southern College, Lakeland, Florida
  • MFA, Master of Fine Arts, Art, University of Florida, Gainesville, Florida. Project: Reality as the Artist's Intent
  • Ph.D. Doctor of Philosophy, Advanced Computing Center for Art and Design, Ohio State University. Project: A Physically-based Simulation Approach to Three-Dimensional Computer Animation.


Craig Caldwell, USTAR Professor, Digital Media Cluster, University of Utah, and one of the founders of the top ranked Entertainment Arts & Engineering Game Program. DeTao Master at the Institute of Animation and Creative Content, SIVA Campus, Shanghai, China and Professor Emeritus University of Arizona. Industry experience: Head of Creative Training at Electronic Arts, Tiburon Studio and 3D Technology Specialist, Walt Disney Feature Animation (Mulan, Tarzan, Chicken Little, Bolt, Meet the Robinsons), Burbank, CA. Academic background includes Head of the largest Film School in Australia at Griffith University. The Griffith Film School is known for its interdisciplinary program in Film, Animation, and Games. Previously was Chair of the Media Arts Department at University of Arizona and Associate Director, New Media Center. Conference presentations: Comic-Con International: San Diego '18,  SXSW '18 Speaker/Mentor, Sundance, FMX '13-'18, SIGGRAPH-Asia '14- '16, Mundos Digitales '14 '16 '18, SIGGRAPH '14 '16, '18 GAFX '17 (Bengaluru), Kre8tif! 2017 (Kuala Lumpur, Malaysia), Animist 2018 (Istanbul, Turkey) and IS3 2017 (Seoul, Korea). Author of the book Story Structure and Development – A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality; published 2017, CRC Publishers, available on Amazon.