CRAIG B CALDWELL

Biosketch

CRAIG B CALDWELL portrait

Publications

Publications

  • Story Structure and Development: A Guide for Animators, Filmmakers, VFX Artists, Video Game Designers, and Virtual Reality. CRC/Focal Press/Taylor and Francis Group. Publication June 2017. ISBN: 149878173X Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today’s movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It’s all about story". Published, 06/30/2017.
    https://www.amazon.com/Story-Structure-Development...
  • Story structure for programmers, designers, animators, and artists. Craig Caldwell University of Utah Published in: · Proceeding SA '16 SIGGRAPH ASIA 2016 Courses Article No. 7 Macau — December 05 - 08, 2016 ACM New York, NY, USA ©2016 table of contents ISBN: 978-1-4503-4538-5 doi>10.1145/2988458.2988472. Published, 12/08/2016.
    http://dl.acm.org/citation.cfm?id=2988472&CFID=900...
  • Caldwell, C. (2013), Conference Notes for Presentation, SIGGRAPH Asia 2013, Conference DVD-ROM and ACM Digital Library http://www.siggraph.org/asia2013/. Edited Volume, http://dl.acm.org/. Published, 11/25/2013.
    http://dl.acm.org/
  • The Intersection of Video Games and Patient Empowerment: case study of a real world application. Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler. IE'2013, September 30 - October 01 2013, Melbourne, VIC, Australia Copyright 2013 ACM 978-1-4503-2254-6/13/09 http://dx.doi.org/10.1145/2513002.2513018. Published, 09/2013.
    http://ieconference.org/ie2013/?page_id=275
  • Caldwell, C. (2013), Conference Notes for Presentation, SIGGRAPH 2013, Conference DVD-ROM and ACM Digital Library http://www.siggraph.org/2013/. Edited Volume. Published, 07/21/2013.
    http://dl.acm.org/citation.cfm?id=2504435&coll=DL&...
  • Journal of Science Translational Medicine, Sci Transl Med, 19 September 2012: Patient Empowerment Interactive Technologies: a Non-pharmacological Strategy for Fighting Diseases. Vol. 4, Issue 152, p. 152ps16, Sci. Transl. Med. DOI: 10.1126/scitranslmed.3004009 (considered one of the top journals in the field). Published, 09/19/2012.
    http://stm.sciencemag.org/content/4/152/152ps16
  • IGIC 2012, IEEE Electronics Society’s International Games Innovation Conference, When the games industry and academia collide: How we impact each other, Sept 7-10, 2012. 978-1-4673-1358-2/12©2012 IEEE pp. 39-43 Rochester, New york, the Strong. Co-hosted by Rochester Institute of Technology’s School of Interactive Games and Media and the International Center for the History of Electronic Games (ICHEG) at The Strong. (this is a respected blind reviewed publication and conference). Published, 09/10/2012.
    http://ice-gic.ieee-cesoc.org