ROGER ALAN ALTIZER, Jr. portrait
  • Associate Director, Entertainment Arts Engineering
  • Director of Digital Medicine, Center for Medical Innovation
  • Associate Professor, Population Health Sciences
801-581-7710
http://eae.utah.edu

Honors & Awards

  • Faculty Member of the Game, award given by Atheltics to faculty making a difference at the University of Utah. Declined as was a visiting scholar overseas at the time. 2018
  • Distinguished Teaching Faculty Award, University of Utah - Highest educational honor given at the University of Utah. 2018
  • Best in Category Poster Award for Innovation On-Campus Category at the VentureWell Open Conference. Poster information: Casucci T, Shipman JP, Altizer RA, Zagal JP. Shhh! We’re Making New Technologies in the Library and You Can Too! Poster for VentureWell 21st Annual Open Conference. Washington DC, March 24-25, 2017. 2017
  • Named Higher Education Video Game Alliance (HEVGA) Fellow, Innagural Cohort. 2017
  • Speaker Award, Beyond The BA: Navigating Status as a Deartment Center OR Program While Working with Industry Partners, GDC 17, Altizer, R. Consalvo, M., Whitehead, J., Phelps, A. 2017
  • The Patient Empowerment Game (PE Game), Official Selection at the Blank Arcade at the Digital Games Research Association (DiGRA) Annual Conference, Snowbird, UT. 2014
  • Speaker Award, GDC 2014, Altizer, R., Consalvo, M., Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom. 2014
  • A Grown-Up Conversation About Games: Mind, Body, and Soul, 63rd Annual Frederick W. Reynolds Lecture, University of Utah, Salt Lake City, UT. 2014
  • College of Engineering Teaching Award, University of Utah, Salt Lake City, UT - Won Multiple Years. 2013
  • Rated in the top 1% of all Education Summit Speakers and in the top 5% of all speakers in the Game Developers Conference (GDC): Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom, San Francisco, CA. 2013
  • Creativity/Best Use of Theme, Ubisoft Montreal Academia Game Lab; Co-coached the student team that won an award for their prototype “Reveal” at the Ubisoft Montreal Academia Game Lab competition. As a result, two students earned internships at Ubisoft. 2013
  • Education Track Paper Award, IEEE International Games Innovation Conference (IGIC), Rochester, NY. 2012
  • Unity Mobile Generation Great Education Giveaway, Co-PI with Marty Clayton, Electronic Arts (now UVU); Awarded four licenses of the Unity Pro, Unity iOS Pro and Unity Android Pro game development engines. 2010
  • Behind the Scenes, Official Video Selection for SIGCSE 2009 – Technical Symposium on Computer Science Education, Chattanooga, TN. 2009

In the Media

Professional Service

  • Medical Library Association. Role: Interviewee. Information and Innovation, A Natural Combination for Health Sciences Libraries. 2016 - 2016
  • National Communication Association. Role: Discussion Panelist. Passionately Held Questions about Teaching and Learning: What are the Unique Contributions of Technology to Teaching Communication? Panel Discussion for the Scholarship of Teaching and Learning Section presented at the National Communication Association Convention, Chicago, IL. 2004 - 2004

Internal Service

  • Curriculum Committee, Entertainment Arts and Engineering Program. Member, 2017 - present. service.
  • Curriculum Committee, Entertainment Arts and Engineering Program. Chair, 2015 - 2017. service.
  • Design Box Seminar, I consulted on their grant funded game, Tale Blazer, and taught them game design principles, including my tool for game design, the Design Box. Consultant, 2014 - 2014. service.
  • Imagine Perfect Care Wayfinding Committee, Working with health system leadership at the University of Utah to create an innovative solution to help patients find their service providers in a manner that respects patient time, and saves the health system money by enabling them to be at appointments as scheduled. Member, 2014 - 2015. service.
  • Center for Medical Innovation, Digital Medicine. Director, 2014 - present. service.
  • Entertainment Arts and Engineering Program, Industry Experience Seminar, Ran the training sessions for associate instructors who come from the industry. Trainer, 2014 - 2014. service.
  • Entertainment Arts and Engineering Program, Global Game Jam, Over 40 students slept over at the university to make videogames. Assistant Host, 2014 - 2014. service.
  • National Advisory Team. Board Member, 2013 - present. service.
  • Games4Health. Board Member, 2013 - present. service.
  • Advisees Featured: Entertainment Arts & Engineering (EAE) open house showcases games. Interviewee, 2012 - 2012. service.
  • Entertainment Arts and Engineering Program, Featured in the Imagine U campaign for the University of Utah. Interviewee, 2012 - 2012. service.
  • Entertainment Arts and Engineering Program, Reaction videos to ERIE, a thesis game I was the adviser and executive producer on. Over 100 reviews and two million YouTube reviews to date. Interviewee, 2012 - 2012. service.
  • Video game therapy a first for cancer patients. Interviewee, 2012 - 2012. service.
  • U News: Video Games Help Patients and Health Care Providers Coverage of our article in Science: Translational Medicine of the PE Game. Interviewee, 2012 - 2012. service.
  • Game designers use video games for more than entertainment. Interviewee, 2012 - 2012. service.
  • University of Utah production company releases first video game coverage of the Utah Game Forge, a company to publish games we co-founded, and a published capstone game. Interviewee, 2012 - 2012. service.
  • U News: Arts & Humanities from the U “Heroes of Hat” Indie Video Game Released by U Students via Utah Game Forge, First game from Entertainment Arts and Engineering (EAE) program released through U company. Interviewee, 2012 - 2012. service.
  • U News: Arts & Humanities U’s Master Games Studio Publishes First Game “Robot Pinball Escape” Launches Online. Interviewee, 2012 - 2012. service.
  • U News: Arts & Humanities from the U - U Grows to Satisfy Growing Market in Digital Media University of Utah Entertainment Arts and Engineering (EAE) Day May 2 showcases new games lab and students’ work. Interviewee, 2012 - 2012. service.
  • Video game field yields artistic entertainment. Interviewee, 2012 - 2012. service.
  • Q&A for video games story. Interviewee, 2012 - 2012. service.
  • Game designers use video games for more than entertainment. Interviewee, 2012 - 2012. service.
  • U News: Arts & Humanities U of U Entertainment Arts and Engineering Program Ranked Among Nation’s Best Top Public School for Second Consecutive Year. Interviewee, 2012 - 2012. service.
  • Utah Game Forge, Entertainment Arts and Engineering Program, Company owned by the University of Utah, founded by Robert Kessler and myself as a means to publish games created by students and faculty as well as have b2b relationships with games publishers and companies. Co-Founder, 2011 - present. service.
  • Game Design & Production. Master Games Studio, Entertainment Arts and Engineering Program, Helped create the Master Games Studio with colleagues in the School of Computing and the Film and Media Arts Department. I personally handle external relations, teach and supervise the production track, teach and supervise the design elements, co-each and co-supervise the projects courses. Director, 2010 - present. service.
  • Entertainment Arts and Engineering Program, Cofounded an interdisciplinary focus for Film and Computer Science students allowing them to emphasize in videogames or 3D animation. Students take classes from each other’s departments and learn to collaborate as artists and engineers. The program is in the process of becoming the first recognized major emphasis at the University of Utah. Co-Founder, 2007 - present. service.
  • Angry Duck Productions, Company partially owned by the University of Utah that accepted contract work and worked with students to create media productions. Co-Founder & CEO, 2007 - 2010. service.
  • Digital Universe: Human Rights, Consulted on a portal being developed by a group of professors at the University of Utah to create a digital space for the discussion of and sharing of information about Human Rights. Consultant, 2007 - 2008. service.
  • Duties include conducting weekly practices with students and traveling with the team to speech and debate tournaments, acting as a coach and judge for the tournament. Assistant Debate Coach, 2004 - 2005. service.
  • Graduate Student Advisory Council, Three-member council serves to deliver graduate students’ opinions on matters regarding review, tenure and promotion of faculty. Additionally, it acts as a liaison between graduate students and the administration regarding suggestions or difficulties graduate students may have. Chair, 2004 - 2005. service.