ROGER ALAN ALTIZER, Jr.

Curriculum Vitae Biosketch

ROGER ALAN ALTIZER, Jr. portrait
  • Director of Digital Medicine, Center for Medical Innovation
  • Associate Director, Entertainment Arts Engineering
  • Associate Professor (Lecturer), Entertainment Arts Engineering
  • Associate Professor, Population Health Sciences

Publications

Publications

  • Avatars, Assembled. Edited by Jaime Banks. Chapter 24: Pixels and Polygons: The Stuff of Light-Beings. Accepted, 10/01/2016.
  • Information and Innovation, A Natural Combination for Health Sci- ences Libraries Edited by Jean P. Shipman & Barbara A. Ulmer 8) Interview with Roger Altizer, PhD, and José Zagal, PhD (March 2, 2016) 75 - Jean P. Shipman and Barbara A. Ulmer. Accepted, 07/01/2016.
  • Zagal, J.P., Altizer, R. , Zeng-Treitler, Q., Shipman, J., Lake, E., Aiono, H., Malheiro, M., Christensen, C., (2014) “Doodle Health: Games as Cultural Probes”, Workshop on Entertainment in Serious Games and Entertaining Serious Purposes @ 13th International Conference on Entertainment Computing, Sydney, Australia, September 30, 2014. pp 11-12. Published, 09/30/2014.
  • Altizer, R., Zagal, J. P. (2014) “Designing Inside the Box or Pitching Practices in Industry and Education”, 2014 Digital Games Research Association Conference (DiGRA), August 3-6, Snowbird, UT. Published, 08/03/2014.
  • Altizer, R., Zagal, J. P., (2014) Pitch Perfect or Exploring Pitching Practices in Industry and Games Education, 2014 Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL. Published, 04/03/2014.
  • Zagal, J. P., Altizer, R. (2014) Examining ‘RPG Elements’: Systems of Character Progression, 2014 Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL. Published, 04/03/2014.
  • Bruggers CS, Altizer RA, Kessler RR, Caldwell CB, Coppersmith K, Warner L, Davies B, Paterson W, Wilcken J, D'Ambrosio TA, German ML, Hanson GR, Gershan LA, Korenberg JR & Bulaj G (2012). Patient-empowerment interactive technologies. Science translational medicine. Vol. 4, 152ps16. Published, 09/01/2012.
  • C. S. Bruggers, R. A. Altizer, R. R. Kessler, C. B. Caldwell, K. Coppersmith, L. Warner, B. Davies, W. Paterson, J. Wilcken, T. A. D’Ambrosio, M. L. German, G. R. Hanson, L. A. Gershan, J. R. Korenberg, G. Bulaj, Patient-Empowerment Interactive Technologies. Sci. Transl. Med. 4, 152ps16 (2012). Science: Translational Medicine Abstract Video games capture the rapt attention of an individual player’s mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients’ resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system. Published, 09/2012.
    http://www.sciencemedicine.org/content/4/152/152ps...
  • Winner: Speaker Award, Education Track Caldwell, Craig, Robert Kessler, Roger Altizer, and Mark Van Langefeld. "When the games industry and academia collide: How we impact each other." In Games Innovation Conference (IGIC), 2012 IEEE International, pp. 1-4. IEEE, 2012. Abstract: What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involving the games industry in the Entertainment Arts and Engineering program. This program not only combined students and faculty from the arts and engineering, but spaned the public/private gap by actively including industry in the programs academic and professional mission. This paper extracts the impact we have each had on the other and lessons learned from not just collaboration across campus but across the city as we have partnered with industry. Published, 07/2012.
  • Altizer, R., Anderson, M. (2011) Microsoft’s “Game Content Usage Rules:” Legal Slight of Hand or Modders' Bill of Rights? Presented at the Games Learning and Society conference 7.0, Madison, Wisconsin. In press, 07/01/2011.
  • “Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program),” ACM SIGCSE Bulletin - SIGCSE '09, Volume 41 Issue 1, March 2009 (R. Kessler, M. van Langeveld, and R. Altizer). Published, 03/10/2009.
    http://portal.acm.org/citation.cfm?id=1509049
  • “Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program),” SIGCSE 2009 (R. Kessler, M. van Langeveld, and R. Altizer). Published, 03/04/2007.
    http://portal.acm.org/citation.cfm?id=1509049
  • Altizer, R. (2004) The Digital Millennium Copyright Act, Advancing the Sciences by Prosecuting Researchers. Paper presented at the National Communication Association Convention, Chicago, IL. In press, 02/01/2004.