Education
- Ph.D. in Computing: Graphics and Visualization, School of Computing, University of Utah. Project: Educational Impact of Digital Visualization On a Digital Character Production Computer Science Courses, van Langeveld, M., University of Utah, 2009
- Master of Science in Engineering: Computer Graphics and Game Technology, Computer Science/Computer Graphics and Game Technology, University of Pennsylvania. Project: Course Based
- Master of Business Administration, Kellogg Graduate School of Business, Northwestern University. Project: International Product Planning
- Master of Arts—Design , Department of Design, University of California Los Angeles. Project: Emphasis: Digital Product and Computer Graphics Design
- Bachelor of Science, Humanities/University Studies, Brigham Young University. Project: University Studies: Design Engineering Technology (Computer Graphics), General Design and Business
- Certificate , Flame Compositing System, Discreet Logic Education Centre—Montreal, Canada. Project: Flame Compositing System
- Certificates, SoftImage 3D Animation II, ational Animation and Design Centre—Montreal, Canada. Project: SoftImage 3D Animation II
- Certificate, SoftImage 3D Animation I, National Animation and Design Centre—Montreal, Canada. Project: SoftImage 3D Animation I
Biography
Mark Christensen van Langeveld received his B.S. degree from Brigham Young University in 1985, his M.A. in Design at the University of California Los Angeles in 1990, his M.B.A from Northwestern University in 1999, his M.S.E in Computer Graphics and Game Technology at the University of Pennsylvania in 2005, and his Ph.D. in Computing at the University of Utah in 2009. His dissertation was on “The Educational Impact of Digital Visualization Tools on Digital Character Production Computer Science Courses” and his doctoral work was on Entertainment Arts and Engineering Interdisciplinary Education. Throughout his education, he has been influential in founding and designing academic programs that blend the arts with engineering. His industry experience included designing and directing interactive music videos for Sting and Peter Gabriel, working on several AAA video games in varied rolls, and designing and directing the first major interactive TV (I-TV) show at Microsoft that was called Vine Street. He has been teaching computer graphics for over twenty years. His passion is to teach in the intersection of art and engineering. Most recently, he is a professor at the University of Utah and he is currently the director of the Engineering Track for the Entertainment Arts and Engineering Master Games Studio program. He teaches predominately Technical Art Direction courses. He has been teaching in the University of Pennsylvania’s SAAST Program since it’s inception.