Publications

  • Bown R, (date unknown). The Art Exhibit at ICIDS 2019 Art Book. (pp. 116). ETC Press. Accepted, .
  • Steven T. Zevitas (date unknown). New American Paintings No. 54, The Open Studios Press, Boston. 2004, pp. 22-25. Accepted, .
  • Banks, J (date unknown). Avatar Assembled: The Social and Technical Anatomy of Digital Bodies. (pp. 247-255). Peter Lang Publishing, New York, NY. Accepted, .
  • Brian Christensen (date unknown). Direct Art, Vol. 10, SlowArt Productions, New York. 2004, Front Cover, pp. 12-17. Accepted, .
  • Jensen, M. (date unknown). Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking, Foundations of Digital Games Conference (FDG2015), June 22-25, 2015, Pacific Grove, CA. Accepted, .
  • Jensen, M (date unknown). Research Quest (Dino Lab): Critical Thinking through Video Games and Interdisciplinary Collaboration, Foundations of Digital Games Conference (FDG2015), June 22-25, 2015, Pacific Grove, CA. Accepted, .

Presentations

  • Visual Systems Technology Seminar: STS University, IGs, Games, Synergistic Innovation or How to Make All the Toys Play Together. Altizer R., Bown R., Van Langeveld M., 06/14/2018. , Presented, 2018.
  • Utah Valley University Career Awareness Presenter, UVU PREP summer program. , Presented, 2017.
  • ‘Teaching with Twitch’, Foundations of Digital Games Conference (Game Educators Symposium), Foundations of Digital Games Conference, California Polytechnic State University,, CA, USA. Bown R., (presenter) Olson G., Brown A. Other, Presented, 2019.
  • ‘IGDA Building Blocks of a Video Game Curriculum: A Guild to a New Type of Framework’ (Panel Discussion) Foundations of Digital Games Conference, California Polytechnic State University, San Luis Obispo, CA, USA. Freyjadis S., (Mediator), Bown R., Phelps A. Other, Presented, 2019.
  • ‘IGDA Building Blocks of a Video Game Curriculum: A Guild to a New Type of Framework’ (Game Educators Symposium), Foundations of Digital Games Conference, California Polytechnic State University, San Luis Obispo, CA, USA. Bown R., (presenter) Olson G., Brown A. Other, Presented, 2019.
  • ‘Making Your Classroom aLIVE’ University of Utah Annual Teaching Symposium 2019, University of Utah, Salt Lake City, UT, USA. Bown R. Other, Presented, 2019.
  • The Building Blocks of a Videogame Curriculum’ workshop given to Digital Games Research Association Conference, Ritsumeikan University, Kyoto, Japan. Bown R., Altizer R., (presenters), Freyjadis S., Sellers M. Other, Presented, 2019.
  • ‘Teaching with Twitch’ workshop given to Digital Games Research Association Conference, Ritsumeikan University, Kyoto, Japan. Brown A. (presenter), Olson G., Bown R,. Other, Presented, 2019.
  • ‘Making your Classroom aLIVE, Curriculum’ Gotland Game Conference 2019, Education Symposium, Uppsala University, Visby, Sweden. Bown R., Brown A., Olson G. Other, Presented, 2019.
  • ‘The IGDA Framework: The Building Blocks of a Video Game Curriculum’ Gotland Game Conference 2019, Education Symposium, Uppsala University, Visby, Sweden. Seller M., Bown R., Freyjadis S., Altizer R. Other, Presented, 2019.
  • Chi Play 2018 Games Education Workshop, Visualizing Your Personal Framework: Principles, Methods, Programs (PMP), Bown R., Freyjadis S., Altizer R., 10/28/18. Other, Accepted, 2018.
  • Little Cottonwood Canyon YM & YW, Career Presenter, STEAM POWERED. Other, Accepted, 2018.
  • Kansas State University, Games and Production. Other, Accepted, 2017.
  • Brigham Young University Center of Animation, Art & Technical Art in Games, 2016, digital media and games. Other, Presented, 2016.
  • Eisenhower Junior High School Paleontology Club, Let’s Play: Solving Problems Through Iteration,. Other, Presented, 2015.
  • Rockwell Collins, I/ITSEC, Altizer R., Bown R., Van Langeveld M.,. Other, Presented, 2015.
  • Leonardo Museum Panel Scared To Death, 2013, digital media and games. Other, Presented, 2013.

Geographical Regions of Interest

  • Europe
    Recruiting.

Software Titles

  • Affordable Care Act(ion). A game worked on by EAE Faculty for the Global Game Jam 2020. We worked global community during the process. Release Date: 2020. Inventors: Dr Ashley Brown, Gabriel Olson, Chris Shen, Ryan Bown, Brian Salisbury, Dr Rogelio E. Cardona-Rivera. Distribution List: https://globalgamejam.org/2020/games/affordable-care-action-2.
  • DinoLab. Dino Lab is a collaboration between EAE students and the Museum of Natural History. The goal of the game is to teach critical thinking in students ages 10-13. This is achieved by allowing them to build their own dinosaur and then testing their understanding of why their creation succeeded or failed. By thinking critically, students can beat the game without ever building a successful dinosaur as long as they understand why it failed. PI: Altizer R., CO-PI: Bown R. Release Date: 2016. Inventors: Madlyn Runburg.
  • TetraSki. A skiing game simulation developed for tetraplegic patients wanting to use the Tetra-Ski device. The software includes a customizable controller, which will allow a user to export their input settings to the actual tetra-ski chair or any other compatible device that uses joystick and/or sip & puff controls. PI: Altizer R., CO-PI: Bown R. Release Date: 2016. Inventors: Jeffrey Rosenbluth.
  • TetraSail. A kayak game simulation developed for tetraplegic patients wanting to use the Tetra-Sail device. The software includes a customizable controller, which will allow a user to export their input settings to the actual tetra-kayak chair or any other compatible device that uses joystick and/or sip & puff controls. PI: Altizer R., CO-PI: Bown R. Release Date: 2016. Inventors: Jeffrey Rosenbluth.
  • Erie. Published MFA Student Project. I served as lead artist. The game has earned several awards, was reviewed over 100 times, and has over twenty million YouTube views. Release Date: 2012. Inventors: Entertainment Arts and Engineering: Master Games Studio, cohort 1.