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Associate Professor (Lecturer), Entertainment Arts Engineering
Professional Service
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Role: Topical Associate Editor.
Entity: ACM & ETC Press ACM Games: Research and Practice.
2021 - present
- IGDA.
Role: Vice Chair.
Game Education SIG.
2019 - present
- IGDA.
Co-chair, edSIG. Redesign of IGDA curriculum framework.
2018 - present
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Judge, Opportunity Quest, Utah Entrepreneur Series.
2017 - present
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Panel Expert, Scared To Death, Leonardo Museum, 2013 • Set on panel discussing fear • Answered questions regarding digital media and games.
2013 - 2013
Honors & Awards
- Top Undergraduate Teachers Spring 2020.
University of Utah,
2020
- Faculty Recognition Award for mentoring and assisting students professional development beyond the classroom.
CAREER & PROFESSIONAL DEVELOPMENT CENTER,
2019
- Early Career Teaching Award.
University of Utah,
2018
- Career Services Faculty Recognition Award.
University of Utah,
2016
- Top Teachers Award.
University of Utah,
2013
- Top 5 Freeware Indie Horror Games (#1), 2012.
NewGamerNation.com,
2012
- Funhouse of Horror 2012: Top 10 free scary games on Download.com (#6), cnet.com, 2012.
cnet.com,
2012
- Top 10 Horror games of 2012 (#9), Indiegames.com. 2012.
Indiegames.com,
2012
- Grand Prize, Direct Art, Vol. 10, SlowArt Productions, New York. 2004.
SlowArt Productions,
2004
Internal Service
- AFAAC.
Chair,
2019 - 2020.
service.
- Curriculum Committee.
Chair,
2017 - present.
service.
- Hiring Committee.
Member,
2016 - present.
service.
- Faculty Partner, University of Utah Career & Professional Development Center.
Member,
2016 - present.
service.
- Bench to Bedside (B2B).
Judge,
2015 - 2015.
service.
- Role: Recruiter Industry Professional Hiring.
2015 - present.
service.
- Role: Mentor and Supervisor Industry Professional.
2015 - present.
service.
- Curriculum Committee.
Member,
2015 - present.
service.
- Attend Thesis game pitches for EAE cohort 4 and meet with students to give feedback pertaining to their pitches and projects.
Participant,
2014 - 2014.
service.
- Graduate Art and Tech Art Committee.
Member,
2014 - present.
service.
- Role: Advisor/ Consultant Advisor, Cyber Heist, EAE Thesis Game, 2013 • Won the 16th IGF Student Showcase • Helped students with visualization and core level design.
2013 - 2013.
service.
- Role: Advisor/ Consultant Advisor, Reveal, Ubisoft Game Lab Competition, 2013 • Won most creative use of theme • Helped students with UDK art pipeline.
2013 - 2013.
service.
- Advisor, Reveal, Ubisoft Game Lab Competition, 2013. Won most creative use of theme. Helped students with UDK art pipeline. Advisor/ Consultant.
2013 - 2013.
service.
- EAE Technical Art undergraduate degree. This includes a remap of requirements as well as a year-by-year road map. Committee Member.
2012 - present.
service.
In the Media