Professional Service

  • Role: Topical Associate Editor. Entity: ACM & ETC Press ACM Games: Research and Practice. 2021 - present
  • IGDA. Role: Vice Chair. Game Education SIG. 2019 - present
  • IGDA. Co-chair, edSIG. Redesign of IGDA curriculum framework. 2018 - present
  • Judge, Opportunity Quest, Utah Entrepreneur Series. 2017 - present
  • Panel Expert, Scared To Death, Leonardo Museum, 2013 • Set on panel discussing fear • Answered questions regarding digital media and games. 2013 - 2013

Honors & Awards

  • Top Undergraduate Teachers Spring 2020. University of Utah, 2020
  • Faculty Recognition Award for mentoring and assisting students professional development beyond the classroom. CAREER & PROFESSIONAL DEVELOPMENT CENTER, 2019
  • Early Career Teaching Award. University of Utah, 2018
  • Career Services Faculty Recognition Award. University of Utah, 2016
  • Top Teachers Award. University of Utah, 2013
  • Top 5 Freeware Indie Horror Games (#1), 2012. NewGamerNation.com, 2012
  • Funhouse of Horror 2012: Top 10 free scary games on Download.com (#6), cnet.com, 2012. cnet.com, 2012
  • Top 10 Horror games of 2012 (#9), Indiegames.com. 2012. Indiegames.com, 2012
  • Grand Prize, Direct Art, Vol. 10, SlowArt Productions, New York. 2004. SlowArt Productions, 2004

Internal Service

  • AFAAC. Chair, 2019 - 2020. service.
  • Curriculum Committee. Chair, 2017 - present. service.
  • Hiring Committee. Member, 2016 - present. service.
  • Faculty Partner, University of Utah Career & Professional Development Center. Member, 2016 - present. service.
  • Bench to Bedside (B2B). Judge, 2015 - 2015. service.
  • Role: Recruiter Industry Professional Hiring. 2015 - present. service.
  • Role: Mentor and Supervisor Industry Professional. 2015 - present. service.
  • Curriculum Committee. Member, 2015 - present. service.
  • Attend Thesis game pitches for EAE cohort 4 and meet with students to give feedback pertaining to their pitches and projects. Participant, 2014 - 2014. service.
  • Graduate Art and Tech Art Committee. Member, 2014 - present. service.
  • Role: Advisor/ Consultant Advisor, Cyber Heist, EAE Thesis Game, 2013 • Won the 16th IGF Student Showcase • Helped students with visualization and core level design. 2013 - 2013. service.
  • Role: Advisor/ Consultant Advisor, Reveal, Ubisoft Game Lab Competition, 2013 • Won most creative use of theme • Helped students with UDK art pipeline. 2013 - 2013. service.
  • Advisor, Reveal, Ubisoft Game Lab Competition, 2013. Won most creative use of theme. Helped students with UDK art pipeline. Advisor/ Consultant. 2013 - 2013. service.
  • EAE Technical Art undergraduate degree. This includes a remap of requirements as well as a year-by-year road map. Committee Member. 2012 - present. service.

In the Media